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Maya 2024 Essential Training

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Release date:2023, March 31

Duration:04 h 09 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

This course teaches you how to create 3D models and animations in Maya 2024, a popular 3D software used in film, motion graphics, and game design. The course is project-based, meaning you’ll learn by working on real-world examples. You’ll start with the basics of customizing the interface, selecting and manipulating objects, and organizing scenes, then move on to polygonal modeling, sculpting, and smoothing. You’ll also learn how to apply materials to surfaces and add cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Finally, you’ll learn how to animate your work using Maya’s built-in animation tools.

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01. Introduction

01 – Create high-quality 3D models and animations with Maya
02 – Maya 2024 system requirements
03 – Make the most of the exercise files
04 – Configuring Maya

02. The Maya Interface

01 – Overview of the Maya interface
02 – Working with files and Maya projects
03 – Navigation in Maya
04 – Configuring viewports
05 – Using the hotbox and marking menus
06 – Configuring workspaces
07 – Setting preferences

03. Selecting and Manipulating Objects

01 – Selecting objects
02 – Using the Move tool
03 – Rotating and scaling
04 – Manipulating pivots
05 – Duplicating objects
06 – Understanding the Channel Box
07 – Working with the Attribute editor
08 – Maintain accuracy with snapping

04. Organizing Maya Scenes

01 – Working with the Outliner
02 – Creating hierarchies
03 – Grouping objects
04 – Creating layers
05 – Hiding and showing objects

05. Creating Polygonal Models

01 – Creating polygonal objects
02 – Selecting polygonal components
03 – Using the Modeling Toolkit
04 – Component tags
05 – Using brush tools to sculpt meshes

06. Modeling Polygonal Meshes

01 – Setting up reference
02 – Modeling against reference
03 – Using the Extrude tools
04 – Working with edge loops
05 – Combine and Separate
06 – Object History

07. Additional Modeling Techniques

01 – Object deformers
02 – Mirroring and merging components
03 – Smoothing surfaces
04 – Working with subdivision surfaces
05 – Boolean tools

08. Working with Curves

01 – Creating curves
02 – Modifying curves
03 – Extruding along a path

09. Creating Materials

01 – Basics of Maya rendering
02 – Standard surface materials
03 – Opacity and refraction
04 – Creating and applying maps
05 – Using bitmaps as texture
06 – Working with the Hypershade window

10. Applying Materials and Textures

01 – Apply multiple materials to objects
02 – UV mapping polygonal objects
03 – Understanding the UV Editor
04 – Fine-tuning UVs

11. Rendering in Arnold

01 – Render settings
02 – Add and control light
03 – Arnold light types
04 – Image-based lighting and skydomes
05 – Using objects and lights
06 – Adding cameras
07 – Adding depth of field in Arnold
08 – Creating motion blur in Arnold
09 – Render view and final output

12. Animating in Maya

01 – Understanding the animation interface
02 – Animating objects using Set Key
03 – Modifying keys on the timeline
04 – Modifying keys in the Graph Editor
05 – Creating animation cycles
06 – Animating objects along spline paths
07 – Ghosting animation
08 – Time slider bookmarks
09 – Draw on the screen with Blue Pencil

13. Conclusion

01 – Conclusion

[LinkedIn] Maya 2024 Essential Training.7z.rar
[LinkedIn] Maya 2024 Essential Training_Subtitles.7z


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