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Creating 3D environments in Blender 3.2 by Rob Tuytel

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Release date:2022, December

Duration:23 h 59 m

Author:Rob Tuytel

Skill level:Beginner

Language:English

Exercise files:Yes

This course will guide you through the process of creating 3D environments using Blender 3.2. Whether you are new to Blender or a seasoned user, you will learn how to create stunning environments from scratch. You will start with the basics, such as navigating the interface, creating and manipulating objects, and setting up the scene. From there, you will learn how to create realistic landscapes, add textures and materials, and create lighting and atmospheric effects. The course will also cover the new features of Blender 3.2, such as the new geometry nodes, which allow you to create complex procedural models with ease. By the end of the course, you will have the skills to create your own 3D environments and bring your creative vision to life.

Create beautiful 3D environments
It sounds like this course on creating 3D environments is perfect for both beginners and more experienced 3D crafters. The instructor has 15 years of experience and is passionate about sharing their knowledge and love for this craft. By taking this course, students can expect to learn valuable skills and overcome the challenges that come with creating 3D environments. Ultimately, the goal is to help students design their dream environments entirely in 3D.

Learn everything from A to Z
It’s great to see that there are now many online learning resources available for 3D modeling, which can provide a more efficient way to learn compared to printed books. However, without proper guidance, it can be difficult to know where to start or how to progress in this field. This 3D environment course is designed to be a comprehensive A to Z guide for those looking to create stunning environments, covering all the essential knowledge and skills needed for success in this field.

Step-by-step guidance
That sounds like a great opportunity for those who are new to Blender and 3D modeling. Learning the basics is important, and having step-by-step guidance can make the process much easier and less intimidating. With this course, it seems like anyone can learn to create their own 3D environments, regardless of their level of experience.

It sounds like this course offers comprehensive coverage and is frequently updated to ensure that the content is current and relevant. With over 30 hours of video content, learners can gain a strong understanding of 3D modeling and design with Blender, even if they are complete beginners.

Watch online or Download for Free
1 – Introduction (3.2)

01 Organization and workflow
02 Motivation and inspiration
03 The old masters
04 Asking questions
05 Outro

2 – Starting with Blender (3.2)

00 Introduction
01 Installing Blender
02 The Blender Viewport
03 The Blender interface
04 Modeling a table
05 Modeling a chair
06 Render engines
07 Adding a texture
08 Chair textures
09 Modeling a dice
10 Add a dice shader
11 Make a scene render
12 Introduction to Geometry Nodes
13 Adding more dice holes
14 Link Geometry data to material
15 Replacing and render geometry dices
16 Outro

3 – Creating grass (3.2)

00 Introduction
01 Asset Manager
02 Modeling strands
03 Complex strands modeling
04 Adding a grass texture
05 Organize strands
06 Bending strands_2
07 Add strand variation
08 Updating grass material
09 Building a grass patch (Geometry Nodes)
10 Making grass patch variations
11 Making a grass proxy
12 Building a grass template
13 Mixing grass patches
14 Adding terrain displacement (Geometry Nodes)
15 Improving grass material
16 Mixing tall grass patch
17 Modeling a white flower
18 Modeling more flower leaves
19 Adding flower texture
20 Bending white flower
21 Make flower variation
22 Make a white flower patch + proxy ( Geometry Nodes)
23 Modeling a yellow flower
24 Making yellow flower variations
25 Mixing yellow flower on grass template
26 Animating grass + Camera
27 Outro

4 – Creating a forest path (3.2)

00 Introduction
01 Preparing a new scene template
02 Building a path generator Gemoetry Nodes
03 Combine grass and path Geometry Nodes
04 Blending path and terrain materials
05 Improving terrain shader
06 Working with Mtree
07 Merging branches with tree root
08 Blending tree material
09 Tree twigs
10 Creating tree twigs Geometry nodes
11 Building a medium size tree
12 Merging branches with tree trunk
13 Blending tree materials and adding tree twigs
14 building a complex tree
15 Completing complex tree
16 Animating twigs
17 Importing trees and shaping terrain
18 Adding trees on terrain
19 Making tree proxy
20 Changing light and shape terrain
21 Adding fog and HDRI map
22 adding water plane
23 Shaping terrain and adding rocks
24 Adding plants and more rocks
25 Scatter path with rocks
26 scatter rocks on path geometry nodes
27 Changing scene light
28 Creating low scene fog
29 Improving scene fog
30 Bonus video Path sattering
31 Outro

5 – Ruine landscape (3.2)

00 Introduction
01 preparing new scene template
02 Adding water plane
03 Blending terrain material
04 Changing grass scattering
05 Adding distance trees
06 Adding fog and deforming landscape
07 Importing high resolution trees
08 Making a ruine material
09 Mixing displacement maps
10 Adding sandstone layer
11 Mixing dirt layer
12 Adding dark brick layer
13 Building the ruine
14 Building the tower and adding window holes
15 Adding the ruine material
16 Adding sandstone layers
17 Building a roof and adding a texture
18 Adding roof border and model single bricks
19 Sculpting bricks
20 Adding ruine bricks Geometry nodes
21 Clean up ruine bricks
22 Merging ruine in landscape
23 Creating shrubs
24 Making shrub proxy models
25 Adding shrubs and making changes on landscape
26 Adding small water plants
27 Making small changes on the landscape
28 Adding rocks and plants
29 Bonus Replacing ruine with photoscan
30 Outro

6 – Forest Farm House Scene (3.2)

00 Introduction
01 Creating a new scene template
02 Creating a river
03 Blending terrain materials
04 Adding terrain displacement
05 Adding distance plane Trees
06 Importing high resolution trees
07 Shaping landscape more distance trees
08 Adding river rocks
09 Adding building blueprints
10 Shaping the farmhouse
11 Adding window and door holes making a roof
12 Adding farmhouse material
13 Painting plaster on bricks
14 Adding brick ornament
15 Merging brick ornament with bricks
16 Adding ornament displacement
17 Add roof material displacement
18 Making a door frame
19 Making a door and window
20 Add window glass material
21 Add chimney
22 Add roof sealing
23 Adding wall decoration
24 Blending farmhouse with landscape
25 Making a young tree
26 Making a tree proxy model
27 Adding young tree vertex layer
28 Adding shrubs
29 Adding river rocks scatter Geometry Nodes
30 Improving river rocks
31 Making small landscape changes
32 Adding plants
33 Adding river displacement
34 Grow ivy on farmhouse
35 Scene Cleanup
36 Outro

7 – Creating a castle sunset scene (3.2)

00 Introduction
01 Creating a new scene template
02 Adding a distance plane
03 Shaping the terrain
04 Importing castle
05 Importing and updating clouds
06 Blending terrain
07 Importing grass template
08 Adding grass color attributes
09 Adding reed
10 Adding shrubs
11 Adding distance trees
12 Improving foreground
13 Importing high resolution trees
14 Adding rock scatter
15 Importing background ruine plants
16 Finalizing scene
17 Outro

8 – Creating a mountain ruine scene (3.2)

00 Introduction
01 Creating a new scene template
02 Shaping the landscape
03 Sculpting terrain
04 Blending terrain textures
05 Adding grass
06 Adding atmosphere
07 Blending grass with normal value
08 Importing ruine photoscan
09 Adding a background plane
10 adding a distance river
11 Sculpting background layer
12 Adding distance trees
13 Adding mountains
14 Making mountain variations
15 Creating alpha background trees
16 Blending alpha trees in background
17 Adding rocks scatter
18 Adding high resolution trees
19 Finalzing trees
20 Outro

[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.001.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.002.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.003.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.004.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.005.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.006.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.007.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.008.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.009.rar
[Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel_Subtitles.7z


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21 Comments

  1. Thanks admin for this <3

    But i think we lack the Part I of the Source File, right? Named [Udemy] Creating 3D environments in Blender 3.2 by Rob Tuytel.7z.001.rar

    • ohh… I rewrite the script to archive exercise files yesterday, probably I( did something wrong.

  2. Thanks admin again,
    But can you check the Source File – from Part 005 to Part 009 please – it’s already being removed πŸ˜€

  3. Downloaded all 9 *.rar files

    Received 9 zip files with extension .001, .002….. .009

    When I try to unpack, I get =Archive corrupted=

    • step 1: have 7zip
      step 2: put all rar into 1 folder
      step 3: unzip single rar file from 002 to the end
      step 4: take the 001 rar file and onther 002 to 00n type file into 1 folder
      step 5: extract 001 rar file with 7 zip

  4. 1. Move all the split ZIP files into the same directory if they aren’t in the same location already.

    2. Launch WinRAR/7zip, click the β€œFile” menu and click β€œOpen Archive.”

    3. Navigate to the directory where the split ZIP files are located, select the first file in the sequence (.001) and click β€œOpen.”

    4. Select the file you wish to extract from the split ZIP files. You also can select entire folders or select multiple files by holding down the “Ctrl” key while clicking on files.

    5. Click the β€œExtract To” button at the top of the screen.

    6. Navigate to the location where you wish to save the files to and click the β€œOK” button.

  5. file .001 is still broken as of 9/4/23 all the other files downloaded fine but when you go to extract the files it says its corrupted

  6. let me rephrase, all the rar files downloaded fine but when I go to do the overall extraction with all the files in the same folder i recieve an “archive is corrupted” message. This occurs with both 7zip and WINRAR

    • that is most probably the network issue on your side. Please check carefully the 7z error message, which volume is corrupted and try to download it again

  7. All parts of the .rar file extracted successfully to a folder. But when I try to extract the .001 file using 7zip it gives this error.
    Cannot open the file as [7z] archive
    Headers Error
    Warnings:
    There are some data after the end of the payload data

  8. I am a paid user (purchased a 6 months premium through GBC), having problem using the asset files. All the .rar asset file downloads and its content extracts to a folder successfully but when I try to extract the archive it gives me error- “archive is corrupt” in WinRar and “Headers error” in 7zip. The error is for the .001 file in the first volume. I tried re-downloading the first volume, re-downloaded all the volumes, Used other extractors but the problem still persists. Please fix this as the entire course uses the asset files.

  9. does this contain the downloadable resources like the grass png? bcoz i can not find that ..if you have plzz share

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