Blender Weapons for AAA Video Games (Armas en Blender para Videojuegos AAA – Spanish, Eng sub)
Release date:2018, June
Author:Libel Academy
Skill level:Beginner
Language:Spanish
Exercise files:Yes
“Blender Weapons for AAA Video Games” is an intensive course designed to equip aspiring game artists with the skills and techniques necessary to create high-quality weapon assets using Blender.
Throughout this comprehensive course, participants will dive deep into the intricate process of crafting weapons tailored for AAA video game standards. From concept to completion, students will learn to model, texture, and optimize various types of weaponry, ensuring they meet the demanding visual and performance requirements of top-tier game development.
Key highlights of the course include:
- Weapon Modeling: Learn the art of precision modeling for a diverse range of weapons, from futuristic firearms to medieval swords. Master Blender’s tools to create detailed and realistic weapon designs.
- Texturing and Materials: Explore texturing techniques to breathe life into your weapon models. Discover material creation and optimization to achieve stunning visual effects while maintaining efficiency.
- Optimization for Games: Understand the importance of optimizing models for real-time rendering without compromising visual quality. Learn techniques to reduce poly counts, manage LODs (Level of Detail), and create efficient UV maps.
- Rigging and Animation: Dive into rigging weapons for animation, enabling realistic movements and interactions within game environments. Explore animation principles to enhance weapon functionality and visual appeal.
- PBR Workflow: Master the Physically Based Rendering (PBR) pipeline, ensuring your weapon assets seamlessly integrate into AAA game engines. Understand the nuances of PBR texturing for realistic in-game rendering.
- Integration and Exporting: Learn how to correctly export and integrate your weapon assets into popular game engines such as Unity or Unreal Engine, ensuring compatibility and optimal performance.
This course is ideal for 3D artists, game developers, and anyone passionate about creating weapons tailored for AAA game production. By the course’s end, participants will have the expertise to craft professional-grade weapon assets ready for integration into high-caliber video game projects.
Part 1 repeats. Part 21 is missing.
Parte 21 is missing. Could you fix this, please?
Thank you.
Hi. Chapter 1 is there twice. 21 is missing. Can you check them please?
Anyone can fill part 21?
please check files from another source