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Learn Character Rigging For Absolute Beginners in Maya

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Release date:2022, August 15

Author:Anass Cherkaoui

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:

  • Learn about maya’s interface
  • Prepare your models for the rigging process
  • Build the character’s skeleton by creating bone objects
  • Understand the difference between IK and FK systems
  • Adding IK systems to both the legs and arms of our character
  • Organizing our 3d scene for best performance
  • Skinning our 3d character and each tool that will help in improving skin deformations
  • Establishing animation controls that will alow the character to be animated
  • Working with custom attributes
  • And so much more…

Requirements:
No 3d animation or rigging skills required. You’ll learn everything from A to Z
Motivation to learn 😉

Description:
With over 10,000 happy students and a 4.8 average rating, this is your chance to get into the most entertaining industry: 3D Animation.
Learn the A-Z’s that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, “Autodesk Maya”
Beginner to the world of 3D Rigging and 3D Animation? No problem! We start super simple so you’ll be ok with little or no experience.
In this course we go from A-Z, from the basics to more advanced topics of 3D Rigging and how to create character rigs ready for 3D Animation.

The Best Part?
This course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck!
On top of that, we’re going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!

We want you to be happy. If there’s any reason you aren’t enjoying the course, and getting what you expected, we’ll refund your money.

So it’s a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.

So what are you waiting for? Click the buy now button and join me in the most amazing character rigging course in the world.

What do you get when you enroll?

  • 25+ hours of easy-to-follow tutorials
  • Bonus animation and rigging lessons.
  • You will get full lifetime access for a single one-off fee
  • Downloadable project files for every step of the course
  • Premium support to help you as you take the course

Who this course is for:
Anyone interested in 3D Animation and Character Rigging.
This course is for anyone who wants to learn 3D Rigging but don’t know where to start.
It’s perfect for complete beginners with zero experience in Rigging.

Watch online or Download for Free
01 – Course Overview

01 – Course Overview

02 – Getting Started with Maya and 3D Rigging

02 – What is Rigging and Why its Important
05 – Getting Familiar with Mayas Interface
06 – Preparing your Character Model for Rigging

03 – Building the Skeleton of our 3D Character

07 – Creating Leg Joints
08 – Local VS World Orientation of Joints
09 – Creating Foot Joints
10 – Renaming & Organizing our Scene
11 – The Difference between FK & IK Systems
12 – Adding IK System to Our Characters Leg
13 – Mirroring Our Leg Joints
14 – Creating Torso Joints
15 – Creating Neck & Head Joints
16 – Adding Pelvis Bone
17 – Creating Arm Joints
18 – Adding the Clavicle Bone
19 – Creating Hand & Finger Joints
20 – Applying IK System to Arm Joints & Mirroing Across

04 – The Skinning Process

21 – Skinning our Character
22 – Things to Keep in Mind When Skinning
23 – Tweaking Joints Placement After Skinning
24 – Working With The Hammer Weights Tool
25 – Introducing The Components Editor
26 – Refining Weights Using The Paint Weights Tool Part1
27 – Refining Weights Using The Paint Weights Tool Part2
28 – Refining Weights Using The Paint Weights Tool Part3
29 – Mirroring Skin Weights

05 – Building Animation Controls

30 – Building The Global Animation Control
31 – Building The Pelvis Control
32 – Adding a Back Control
33 – Creating The Chest Control
34 – Building a Center of Gravity Control
35 – Creating a Repository of Control Shapes
36 – Rigging The Head
37 – Creating an Animation Control for The Neck
38 – Rigging The Clavicles
39 – Setting Up Elbow Controls
40 – Setting Up Wrist Controls
41 – Working with Custom Attributes
42 – Rigging The Fingers
43 – Setting Up Knee Controls
44 – Building Leg Controls
45 – Adding Foot Controls
46 – Organizing Our Scene
47 – Cleaning Up The Rig
48 – More On the Freeze Transformations Feature

06 – Conclusion

49 – Wrapping Up The Course & Your Assignment Project

[Udemy] Learn Character Rigging For Absolute Beginners in Maya.7z
[Udemy] Learn Character Rigging For Absolute Beginners in Maya_Subtitles.7z


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