Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Learn Animation Production with Blender 2.9

/

Release date:2021

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

In this course we will create an animated scene solely in Blender, from the first polygon to the final render. We will begin by bringing in and setting-up reference images that will help us create the 3D models of the ship, the cargo container, and the landing bay. We will then use Blender’s Node Editor to create the materials and textures for the 3D objects. Once that is complete we will begin work on creating the star fields, as well as the planet and cloud layers.

To prepare the ship for animation, you will learn how to create the rig for the landing gear, so that we can animate the legs and control the ship’s bounce when it lands. You will also learn how to use Blender’s Graph Editor as we animate the ship coming in for a landing. And we will have some fun animating a texture to create the plasma-drive engines, and create a jet exhaust animation for the rear of the ship.

You’ll learn how to import characters into the scene and how to render a final animation. We will then bring in music and sound effects and mix the audio to picture in Blender’s Video Sequence Editor. Lastly, we will render out a video clip with both picture and sound.

If you’ve ever wanted to create your own animated scenes in Blender, then this course is for you. Using only free, open-source software you can create anything you can imagine.

So join me for this complete course where you’ll Learn Animation Production with Blender 2.9.

Watch online or Download for Free

00.Promo-Video-Learn-Animation-Production-with-Blender-2-9
01.001-A-Brief-Introduction-to-Blender
02.002-Reference-Images-and-Project-Scale
03.003-Beginning-the-Cargo-Container
04.004-Blocking-In-the-Front-of-the-Ship
05.005-Blocking-In-the-Engines
06.006-Creating-the-Rear-Thruster
07.007-Adding-Detail-to-the-Cargo-Container
08.008-Modeling-the-Side-Clamps
09.009-Creating-a-Top-Hinge-Clamp
10.010-Using-the-Boolean-Modifier
11.011-Modeling-the-Landing-Gear
12.012-Adding-Detail-to-the-Rear-Engine
13.013-Adding-Panels-to-the-Ship
14.014-Modeling-the-Window-Frame-Details
15.015-The-Discombobulator-Add-on-and-the-Array-Modifier
16.016-Adding-Details-to-the-Front-of-the-Ship
17.017-Adding-Details-to-the-Back-of-the-Ship
18.018-Finishing-the-Back-of-the-Ship
19.019-Naming-Objects-and-Organizing-the-Outliner
20.020-Beginning-the-Landing-Bay
21.021-Modeling-Sci-Fi-Panels-in-the-Landing-Bay
22.022-Using-the-Path-Tool-to-Create-Hoses
23.023-Finishing-the-Modeling-and-Organizing-the-Scene
24.024-Creating-Sci-Fi-Panels-with-the-Node-Editor
25.025-Adding-Grunge-to-the-Panels
26.026-Adding-Sci-Fi-Panels-to-Front-and-Side
27.027-Texturing-the-Rear-Engine-and-Window-Frame
28.028-Materials-for-the-Front-Panels
29.029-Finishing-the-Materials-for-the-Ship
30.030-Setting-Up-the-Materials-for-the-Container
31.031-Painting-Edge-Wear-on-the-Container
32.032-Adding-Materials-to-the-Landing-Bay
33.033-Finishing-the-Materials-of-the-Landing-Bay
34.034-Beginning-the-Star-Field-edit
35.035-Finishing-the-Star-Field
36.036-Beginning-the-Planet
37.037-Adding-Color-to-the-Planet
38.038-Adding-the-Roughness-and-Bump-Information
39.039-Creating-Cloud-Layers
40.040-Adding-Lights-to-the-Landing-Bay
41.041-Adding-a-Sun-Light-for-the-Planet
42.042-Beginning-the-Landing-Gear-Rig
43.043-Setting-Up-Inverse-Kinematics
44.044-Continuing-the-Landing-Gear-Rig
45.045-Finishing-the-Rig-for-the-Ship
46.046-Starting-on-the-Animation
47.047-Continuing-the-Ship-Animation
48.048-Using-the-Graph-Editor
49.049-Animating-the-Landing-Gear
50.050-Finishing-the-Ship-Animation
51.051-Animating-a-Texture-for-the-Plasma-Drive
52.052-Creating-the-Rocket-Exhaust
53.053-Animating-the-Rocket-Exhaust
54.054-Final-Adjustments
55.055-Creating-a-Test-Render
56.056-Importing-Characters-Into-the-Scene
57.057-Rendering-the-Final-Animation
58.058-Adding-Music-in-the-Video-Sequencer
59.059-Adding-the-Fly-In-Sound-Effects
60.060-Editing-the-Landing-Sound-Effects
61.061-Rendering-the-Animation-with-Audio
62.062-Conclusion


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

6 Comments

  1. there no exercise files. I know its only images but is it possible to add the file? + thank you for this site

Leave a Comment

Your email address will not be published. Required fields are marked *