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KeyShot Animation Masterclass by Will Gibbons

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Release date:2022, May

Author:Will Gibbons

Skill level:Beginner

Language:English

Exercise files:Yes

If a picture’s worth a thousand words… what’s a video worth?
In my experience, quite a bit. Diving into product animation has been hugely worth the investment.

Shortly after I began offering animation services to my clients, I noticed some big improvements. I began working with better clients, was able to charge more and I was creating work I actually wanted to put in my portfolio.

Of course, I had to work hard to make all this happen. But all of that change took place, because I chose to offer higher value services.

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C00L0 – Course Introduction
C00L1 – Course Overview
C01L0 – Chapter Introduction
C01L1 – Animation Foundations
C01L2 – Creating Visual Interest
C01L3 – Studying Product Videos
C02L0 -Chapter Introduction
C02L1 -3D Model Detail
C02L2 -3D Model Color and Names
C02L3 -3D Model Assembly Structure
C02L4 -3D Model Local vs Global
C02L5 – Lights and Set Dressing
C02L6 – Exporting CAD for KeyShot
C03PBL1 – L0 – Chapter Introduction
C03PBL1 – L1 – KeyShot UI and Preferences
C03PBL1 – L2 – File Management Best Practices
C03PBL1 – L3 – Animation Sequences
C03PBL1 – L4 – CPU vs GPU Rendering
C03PBL1 – L5 – KeyShot Scene Setup
C03PBL1 – L6 – Storyboarding in KeyShot
C03PBL1 – L7 – Assembling the Storyboard
C03PBL1 – L8 – Storyboard Markup and Review
C04L0 – Chapter Introduction
C04L1 – Animation Timline Tools
C04L10 – Local vs Global Animation
C04L2 – Turntable Animation
C04L3 – Fade Animation
C04L4 – Translation and Linked Animations
C04L5 – Rotation Animation and Pivots
C04L6 – Keyframe Animations
C04L7 – Motion Easing
C04L8 – Physics Simulation Animation
C04L9 – Mirroring and Organization
C05L0 – Chapter Introduction
C05L1 – Camera Settings
C05L10 – Camera Path
C05L11 – Camera Switch Event
C05L12 – Camera Shake
C05L2 – Camera Translation
C05L3 – Camera Dolly
C05L4 – Camera Inclination
C05L5 – Camera Panorama
C05L6 – Camera Orbit
C05L7 – Camera Zoom
C05L8 – Camera Twist
C05L9 – Camera Depth of Field
C06L0 – Chapter Introduction
C06L1 – Sun and Sky Arc
C06L2 – Environment Rotation
C06L3 – Environment Brightness
C07L0 – Chapter Introduction
C07L1 – Area Light Brightness
C07L2 – Spotlight Brightness
C07L3 – Color Fade Animation
C07L4 – Animation Nodes
C07L5 – Video Map Animation
C08L0 – Chapter Introduction
C08L1 – Camera Techniques and Transitions
C09PBL2 – L0 – Chapter Introduction
C09PBL2 – L1 – Storyboard Review
C09PBL2 – L10 – Sequence 6
C09PBL2 – L2 – Change Translucent to Plastic
C09PBL2 – L3 – Sequence 1 pt1
C09PBL2 – L4 – Sequence 1 pt2
C09PBL2 – L5 – Sequence 1 pt3
C09PBL2 – L6 – Sequence 2
C09PBL2 – L7 – Sequence 3
C09PBL2 – L8 – Sequence 4
C09PBL2 – L9 – Sequence 5
C10PBL3 – L0 – Chapter Introduction
C10PBL3 – L1 – CPU vs GPU Rendering
C10PBL3 – L2 – Real-time Render Settings
C10PBL3 – L3 – Why Render EXR Format
C10PBL3 – L4 – Render Output Dialogue
C10PBL3 – L5 – Render Options Dialogue
C10PBL3 – L6 – Render Queue Dialogue
C10PBL3 – L7 – Render Draft 1 Sequences
C10PBL3 – L8 – Handling 32-bit Files
C10PBL3 – L9 – Render Time Calculator
C11 – L0 – Chapter Introduction
C11 – L1 – Non-Linear Editing Software
C11 – L2 – Which NLE You Should Use
C11 – L3 – Prepare Sequences for NLE
C12 – L0 – Chapter Introduction
C12 – L1 – Importance of Sound Design
C12 – L2 – Understanding Music Licenses
C12 – L3 – Sourcing Audio Files
C12 – L4 – Choose the Right Audio
C13PBL4 – L0 – Chapter Introduction
C13PBL4 – L1 – Paid vs Free DaVinci Resolve
C13PBL4 – L2 – DaVinci Resolve Project Settings
C13PBL4 – L3 – Importing to Resolve
C13PBL4 – L4 – Add Sequences to Resolve Timeline
C13PBL4 – L5 – Smooth Playback in Resolve
C13PBL4 – L6 – Basic Editing in Resolve
C13PBL4 – L7 – Exporting Video from Resolve
C14 – L0 – Chapter Introduction
C14 – L1 – DaVinci Resolve Manual
C14 – L2 – Background Color in Resolve
C14 – L3 – Keyframes in Resolve
C14 – L4 – Adding Text in Resolve
C14 – L5 – Adding Effects in Resolve
C14 – L6 – Basic Color Correction in resolve
C14 – L7 – DaVinci Resolve Motion Blur
C14 – L8 – Animated Backgrounds in Resolve
C14 – L9 – Music and Sound FX in Resolve
C15PBL5 – L0 – Chapter Introduction
C15PBL5 – L1 – Audio Block-in
C15PBL5 – L2 – Adjust Sequence Duration
C15PBL5 – L3 – Draft 1 Review & Critique
C16PBL6 – L0 – Chapter Introduction
C16PBL6 – L1 – Camera Target Bug
C16PBL6 – L2 – Update Sequence 1
C16PBL6 – L3 – Update Sequence 2
C16PBL6 – L4 – Update Sequence 3
C16PBL6 – L5 – Update Sequence 4
C16PBL6 – L6 – Update Sequence 5
C16PBL6 – L7 – Update Sequence 6
C16PBL6 – L8 – Render Draft 2 Frames
C17PBL7 – L0 – Chapter Introduction
C17PBL7 – L1 – Intro to Network Rendering
C17PBL7 – L2 – How to Use Network Rendering
C17PBL7 – L3 – Network Rendering Results
C18PBL8 – L0 – Chapter Introduction
C18PBL8 – L1 – Import Draft 2 Sequences
C18PBL8 – L2 – Add Draft 2 Sequences to Timeline
C18PBL8 – L3 – Draft 2 Color Correction
C18PBL8 – L4 – Draft 2 Animated Backgrounds
C18PBL8 – L5 – Draft 2 Motion Blur
C18PBL8 – L6 – Draft 2 Audio Refinement
C18PBL8 – L7 – Draft 2 Lens Blur
C18PBL8 – L8 – Additional Effects
C18PBL8 – L9 – Draft 2 Render and Review
C19PBL9 – L0 – Chapter Introduction
C19PBL9 – L1 – Re-time Part Animations
C19PBL9 – L2 – Adjust Lighting
C19PBL9 – L3 – Adjust Material Properties
C19PBL9 – L4 – Adjust Camera Positions
C19PBL9 – L5 – Fixing a BIG Mistake
C19PBL9 – L6 – Calculate Final Frame Samples
C19PBL9 – L7 – Render Farm Calculations
C19PBL9 – L8 – Displacing Fabric
C19PBL9 – L9 – Queue Final Sequences
C20PBL10 – L0 – Chapter Introduction
C20PBL10 – L1 – Introdution to KeyShot Farms
C20PBL10 – L2 – How to Use a Render Farm
C20PBL10 – L3 – Render Farm Results
C21PBL11 – L0 – Chapter Introduction
C21PBL11 – L1 – Final Draft Sequence Placement
C21PBL11 – L2 – Final Draft Color Correction
C21PBL11 – L3 – Final Draft Denoise
C21PBL11 – L4 – Final Draft Effects
C21PBL11 – L5 – Final Draft Film Grain
C21PBL11 – L6 – Final Draft Audio
C21PBL11 – L7 – Maximum Quality Render Settings
C21PBL11 – L8 – Final Draft Encode to MP4
C22PBL12 – L0 – Chapter Introduction
C22PBL12 – L1 – Archive KeyShot File
C22PBL12 – L2 – DaVinci Resolve Archive
C22PBL12 – L3 – Deleting Extra Project Files
C22PBL12 – L4 – Parting Thoughts
Files.7z
KeyShot Animation Masterclass_Subtitles.7z


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