Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Introduction to Autodesk Maya (Spanish, Multisub)

/

Release date:2022

Author: Miguel Miranda

Skill level:Beginner

Language:Spanish

Exercise files:Not Provided

Learn 3D modeling from scratch and master the most used software in cinema, animation and advertising
If you are passionate and want to get started in 3D modeling objects and characters, it is essential to master Autodesk Maya, the software 3D more widespread in the industry. In this 6-course Domestika Basics, you will learn from the hand of 3D modeler Miguel Miranda, to use all the tools that Maya offers from scratch, seeing techniques for modeling characters, creating materials and lights and rendering the scene.

First, you will become familiar with the work environment. You will start moving through the software learning where the menus and tools are organized. You will create your first camera and first 3D object, to start experimenting with it. You will learn to use the timeline.

In the second course, you will delve into all the tools necessary to model. You will be introduced to two essential menus, Mesh and Edit Mesh . Then, you will perform your first modeling, as well as an asset for a character.

Next, you will organize a scene and learn how to clean geometry in Maya. You will see and understand the ways of smoothing in 3D, and you will know the basic concepts about topology. Then, you will learn to use the brushes to sculpt your first character, in a simple way.

Then you will focus on working the parts and traits of the character, leaving it finished for its production. You will see the basics of topology for 3D animation, learning the basic tools, the importance of axes and directions.

You will start the fifth course by seeing which is the correct pipeline to finish a character in production. You will see what the UVs are, how to deploy them and place them correctly, so that you can finally do the UVs or the mapping of your character.

In the last course, you will create the lights of a scene and a set of render in Arnold to render your 3D objects and characters, and present them once modeled. You will discover the different textures and how to apply them. Finally, you’ll see how to do blendShapes to finalize your character’s face.

Watch online or Download for Free

01 – Welcome
02 – Introduction to Maya Work Environment
03 – Browse the 3D environment. 3D cameras and objects
04 – Create the first 3D object. How to move and modify it
05 – Basic hardsurface
06 – Create 3D text Polygon tool
07 – Layers and Selections
08 – Hypershade materials
09 – Animation
10 – Practice puzzle
11 – Welcome
12 – Delete and delete differences. Multicut and merge
13 – Modeling Toolkit extrude, bevel, connect, quad Draw
14 – Modeling tools smooth, bridge, append
15 – Duplicate, combine and separate objects
16 – Soft selection
17 – Deformers
18 – Mesh and Edit Mesh menus
19 – Use MASH to create a necklace
20 – Practice model sword
21 – Welcome
22 – Scene cleaning and geometry. Groups Custom shelf
23 – Basic Fundamentals in Topology 1
24 – Subdivision surfaces smooth mesh preview
25 – Scales. Measure tools
26 – Image plane
27 – Mayas sculpted menu
28 – Content Browser
29 – Practice. Character_1
30 – Practice. Character_2
31 – Welcome
32 – How to create eyes and teeth in a character
33 – Fundamentals in topology for characters
34 – Previous guidelines for animation topology
35 – Use Live and quad draw to retopologize
36 – Topology on the body, trunk, legs and arms
37 – Topology in the hands
38 – Facial topology colors for zones
39 – Practice
40 – Welcome
41 – The Pipeline is fundamental
42 – What are UVs
43 – UV editor tools
44 – Unfold Uvs
45 – Where to make UV cuts
46 – UVs spaces. Checker map
47 – Practice UVs of a character
48 – Welcome
49 – Lights
50 – First render
51 – Different textures and apply them in the Hypershade
52 – What is a blendshape
53 – Prepare the geometry for blendshapes. Cut head
54 – Basic blendshapes facial. What moves in an expression
55 – Make eyes-closed blendshape
56 – Practice
Introduction to Autodesk Maya_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

1 Comments

  1. Excuse Me. Since lots of days, I follow your website and I love it very much. I feel very ashamed to request you one thing. I love “Miguel Miranda (Domestika)” tutorials and from your site I get some of his 3D tutorial courses. But recently I need one of his tutorial “3D Cartoon Characters: Model with ZBrush from Scratch Miguel Miranda” or “Personajes cartoon 3D: modela desde cero con ZBrush Miguel Miranda”. And its URL is here: https://www.domestika.org/en/courses/1141-3d-cartoon-characters-model-with-zbrush-from-scratch

    I also get this tutorial into one free site, but in this site, I need to login first before downloading and it doesn’t allow to signup new users. Its URL is here: https://www.pcprogramasymas.net/personajes-cartoon-3d-modela-desde-cero-con-zbrush-dnadores/

    So, Dear admin, can you upload this tutoria “3D Cartoon Characters: Model with ZBrush from Scratch Miguel Miranda”?
    Please, here I need your help.
    I am waiting for your response.

Leave a Comment

Your email address will not be published. Required fields are marked *