Hard Surface Modeling in Houdini – Rohan Dalvi (COMPLETE)
Release date:2018
Duration:07 h 19 m
Author:Rohan Dalvi
Skill level:Beginner
Language:English
Exercise files:Yes
This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene
part 1 lesson plan:
modeling the basic structure
building the metal frame
making the power block using VDB
modeling the top connector
adding a frame to the power block
building ends for the metal frame
building internal connectors
part 2 lesson plan:
modeling internal cabling
adding additional details to the model
modeling the basics of the centre
adding panels to the centre
adding inner blades for the engine
building the outer module of the engine
finishing the outer module of the engine
part 3 lesson plan:
modeling the engine core
finishing the engine core
building the back of the engine
modeling the front of the power module
building the power pins
sdding cables to the front module
modeling the back fins
modeling the exhaust
building the interior details for the exhaust
part 4 lesson plan
modeling the base armour
starting with the environment. Building the cable box.
modeling the platform
building and simulating the cables
adding the top lighting structure
modeling a chair and a computer
exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks.)