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The Ultimate Introduction to Redshift 3 and 3.5 For Cinema 4D (Aug 10, 2022) by MographPlus

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Release date:2022, August 10

Duration:10 h 52 m

Author:Kamel Khezri

Skill level:Beginner

Language:English

Exercise files:Yes

I’m very glad to bring you our new online course: “The Ultimate Introduction to Redshift For Cinema 4d”. It’s 952 minutes, more than 16 hours of on-demand videos in 86 lessons, covering everything about Redshift for Cinema 4d, including lighting, shading, Cameras, rendering, etc.

We’ve been working on this course for the past 100 days and it feels amazing to finally be able to make it available to you. Every single minute of every single video is planned and thought for, you get the top-notch quality you’ve come to expect from MographPlus. We’ll keep the course updated at least for a year after the initial launch, even though we tend to keep our course updated for much longer.

View Course Curriculum

Now let’s talk about the course itself,

Chapter 1: Introduction (29 min)

We start off the course by introducing Redshift for Cinema 4d, where to find different Redshift tools and functions, and walk you through the general workflow to get your job done with Redshift.

Chapter 2: Lighting (102 min)

The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that Redshift offers.

We learn about Area Lights, Mesh, spot, infinite and IES lights, Dome Light and Image-based lighting.

We talk about Redshift Sun and Sky, you learn how to approach interior and exterior lighting in Redshift for Cinema 4d.

We learn about the amazing volumetric effects in Redshift with Redshift Environment Object.

I explain how to use Redshift to integrate 3d geometries onto HDR environments or photographic backplates… and much more…

Chapter 3: Global Illumination (84 min)

In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how Redshift simulates the same behavior using GI, then we start learning about different GI engines in Redshift, like Brute ForceIrradiance Point Cloud and Irradiance Cache We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them. And finally explain how to render flicker-free object animations with GI.

Chapter 4: Shading and Materials (240 min)

In the next section of the Ultimate Introduction to Redshift for Cinema 4d, we start discussing Redshift Materials, shaders and nodes. Not only you learn about all the specific Redshift Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development. First, we learn about the powerful Redshift Material which is capable of creating all sorts of materials, we dedicated 9 in-depth videos to this shader.

Then we discover bump, normal, tessellation and displacement mapping in Redshift. After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the most daily shaders like plastic, wood, concrete, metals.

You also learn how to create highly realistic human skin shader using the Redshift Material.

Principled hair shader will be covered in detail, it’s an easy to use, yet powerful shader.

We’ll be covering the robust CarPaint material as well. We learn how to read and render Mograph and field colors and render them with Redshift. Then we learn about Material Blender, Color Layer, Mix and Composite nodes. Ray Switch, Shader Switch, Triplanar, Ambient Occlusion, Curvature and Sprite shaders will be discussed in detail. We also learn about OSL shader, substance support, math, conversion nodes and much more. Hopefully after watching this section, you should be very comfortable developing complex shaders in Redshift.

Chapter 5: Camera (52 min)

Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in Redshift. First we learn about the fundamentals of working with Cameras and photographic exposure settings in Redshift, then we learn how to get Depth of field and motion blur, we learn about different camera types and VR Ready renders in Redshift, we also talk about lens effectscolor correction and Lookup tables.

Chapter 6: Rendering (294 min)

Section six of the course is all about rendering with Redshift, we learn all about the fundamentals of image sampling and ray tracing in Redshift, first we explore how to use the Basic mode of the Redshift Render settings, then we discuss automatic and unified sampling in depth, then I show you how to setup unified sampling practically for a few different scenes to reinforce all the theories we’ve learned previously, after that we learn about the differences between bucket and progressive rendering. Then we take a close look at Redshift RT, which is Redshift’s near Realtime interactive render engine.

Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in Redshift, which is really simple as it is the default color management solution in Redshift. Then I share a few examples comparing ACES and the older color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.

Then we take an in depth look at Render View and learn about all of its features.

We also cover both Optix and Altus denoisers in-depth with a lot of comparative examples. After that, we dive deep into the subject of AOVs. What are the AOVs that Redshift offers and how to save them out. we talk about custom AOVscryptomatte workflowlight group AOVs, and finally compositing AOVs in fusion will be covered, both the famous back to beauty composite with the essential AOVs and the light mix composite for relighting purposes in post.

We also learn how to deal with caustics in Redshift, The rest of the render settings will be explained as well in a few videos.

Chapter 7: Miscellaneous (77 min)

In the next section, we take a closer look at a few miscellaneous topics, like Redshift proxy, object tag, dealing with particles and splines and much more. We also learn about Redshift Volume, I show you all the steps you need to render openVDB files in Redshift and how to render amazing and realistic clouds, fire, smoke and explosions using Redshift.

Chapter 8: What’s new in Redshift 3.5 (108 min)

This chapter covers all the new features introduced in Redshift 3.5. This update is heavily focused on the new redshift standard surface material, we learn all about this amazing new shader which is capable of creating all sorts of materials in 9 in-depth videos. In the first release of the course, we had a lesson in the shading section called how to basic shaders, where I show you how to create some of the fundamental shaders like plastic, wood, concrete and metals using redshift material, this update includes a video where I show you how to create the same shaders using the new standard surface material. And finally, we learn about the new CPU and Hybrid rendering introduced in Redshift 3.5

Chapter 9: What’s new in Redshift 3.5.02 to 3.5.06 (10 min)

This chapter covers all the new features added in Redshift 3.5.02 to 3.5.06 There are 2 new videos covering the new Random Walk SSS mode in the redshift standard material and the new blackbody emission mode in the Redshift Volume Material.

If you want to learn Redshift For Cinema 4d, this is the course to get, period. we work really hard on our courses to assure the quality of them, and you get an academically-orientatedwell-structured course that will take you to the next level of your career as an artist.

Watch online or Download for Free
01. Introduction

01. Introduction
02. User Interface
03. General Workflow
04. Setting Up ACES

02. Lighting

05. Area Light
06. Area Light – Other Shapes
07. Mesh Light
08. Spot Light
09. IES Light
10. Infinite Light
11. Dome Light
12. Sun and Sky
13. Interior Lighting
14. Redshift Environment
15. Shadow Matte, Adding 3D Objects to Photos

03. Global Illumination

16. What is GI
17. Brute Force
18. Irradiance Point Cloud
19. Irradiance Cache
20. GI and Animation

04. Shading

21. Redshift Material – Diffuse
22. Redshift Material – Translucency
23. Redshift Material – Reflection
24. Redshift Material – Refraction
25. Diffuse Material, Refraction Subsurface
26. Redshift Material – Sheen
27. Redshift Material – Multi-SSS
28. Redshift Material – Coating
29. Redshift Material – Overall
30. Bump Mapping, Normal Mapping, Bump Blender, and Round Corners
31. Tessellation, Displacement Mapping and Displacement Blender
32. Material Blender, Color Layer, Mix and Composite
33. How to Basic Shader
34. How to Human Skin
35. Principled Hair
36. Car Paint
37. Ray Switch, Shader Switch
38. Triplanar
39. AO and Curvature
40. User Data Nodes
41. User Data Nodes – Reading Mograph and Field Colors
42. Sprite Node
43. Other Nodes
44. Substance Support

05. Camera

45. Basics of Redshift Camera
46. Understanding Photographic Exposure
47. Depth of Field
48. Motion Blur
49. Camera Types
50. Color Controls and LUT
51. Lens Effects

06. Rendering

52. Basic Render Settings
53. Sampling Explained
54. Automatic Sampling
55. Unified Sampling
56. Unified Sampling – Practical Examples
57. Bucket and Progressive Rendering
58. Redshift RT
59. ACES
60. Render View
61. Denoising
62. AOVs
63. Custom AOVs
64. Light Group AOVs
65. Compositing AOVs in Fusion
66. Caustics
67. Sample Filtering
68. Other Settings

07. Miscellaneous

69. Redshift Volume
70. Object Tag
71. Proxy
72. Particles and Splines
73. Tools

08. New in Redshift 3.5 (Update 1)

74. Standard Surface – Base
75. Standard Surface – Reflection
76. Standard Surface – Transmission
77. Standard Surface – Subsurface
78. Standard Surface – Coat
79. Standard Surface – Sheen (Fabrics)
80. Standard Surface – Thin Film
81. Standard Surface – Emission
82. Standard Surface – Geometry
83. Standard Surface – How to Basic Shaders
84. Standard Surface – CPU and Hybrid Rendering

09. New in Redshift 3.5.02 to 3.5.06 (Update 2)

85. Randomwalk SSS
86. Blackbody Emission

[Gumroad] The Ultimate Introduction to Redshift 3 and 3.5 For Cinema 4D (Aug 10, 2022) by MographPlus.7z.001
[Gumroad] The Ultimate Introduction to Redshift 3 and 3.5 For Cinema 4D (Aug 10, 2022) by MographPlus.7z.002
[Gumroad] The Ultimate Introduction to Redshift 3 and 3.5 For Cinema 4D (Aug 10, 2022) by MographPlus_Subtitles.7z


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