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Creating Realistic Eye in CG 2.0 by Tom Newbury (English, Russian)

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Release date:2019, March

Author:Tom Newbury

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to my latest tutorial, Creating a Realistic Eye in CG 2.0
It has been 5 years since the release of my original eye tutorial. Since then there are new online resources available and my workflow and skills have become more refined. The eyes are the most important part of a character. Especially when dealing with a realistic portrait.

In this tutorial I go over the entire process of creating the eye. This includes modeling, texturing and look development. I also integrate the eye with a human face where I show you how to re-balance your textures as well as creating the caruncle and meniscus. These are all vital steps in generating a realistic eye.

The tutorial has over 3.5 hours of recorded video with audio where I explain my every step of the process. I will also be providing the model for the eyes, diffuse textures and a Maya scene with my shading network.

By The end of the tutorial you should have the knowledge and techniques to create your own realistic eyes for your characters.
NOTE: This tutorial does not contain content on the creation of the skin or hair.

I hope you enjoy and learn something new from this tutorial.

Content:

  • Over 3.5 hours of video content, with voice over, across 9 chapters.
  • Eye model
  • Diffuse Textures
  • Maya Lookdev Scene
  • NOTE: Cannot provide resources purchased from other vendors (Head scan, Iris displacement).

Programs Used:

  • Maya
  • Arnold
  • Mari
Table of Contents

Chapters:

Chapter01_Reference
Chapter02_Modeling
Chapter03_Texturing_Iris
Chapter04_Initial_Lookdev
Chapter05_Texture_Sclara
Chapter06_Sclara_Final_Details
Chapter07_Eye_Integration
Chapter08_Modeling_Caruncle_Maniscus
Chapter09_Final_Tweaks

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