Real-Time Character & Environment Lighting by Eric Roin
Release date:2023, August
Duration:02 h 45 m
Author:Eric Roin
Skill level:Beginner
Language:English
Exercise files:Yes
Tailored for intermediate to advanced-level artists and those keen on expanding their knowledge of Unreal Engine 5 and lighting techniques, this workshop delves into fundamental principles and advanced methods that can elevate your game-engine workflows, enabling the creation of compelling and lifelike games and cinematics.
The workshop commences by unraveling the art of character lighting, gradually transitioning to a meticulous exploration of Unreal Engine settings and general environment lighting. With a focus on catering to the diverse needs of artists, the tutorial dissects three distinct shots, each presenting unique challenges, including the representation of varied times of the day. Eric, our seasoned instructor, imparts insights into lighting for both interior and exterior shots.
Delving into the realm of environment storytelling from a lighting perspective, the workshop sheds light on leveraging this technique to enhance scenes and game levels. An essential aspect covered is the skillful use of Unreal Engine’s post-processing tool for color correction. Eric goes a step further, demystifying the color theory underpinning his work, providing students with a profound understanding of the pivotal role color plays in environment design.
In the workshop’s culmination, Eric shares invaluable insights into teamwork dynamics as a lighting artist, offering best practices cultivated through experience on high-profile professional projects. Additionally, he provides a brief but crucial guide on presenting your portfolio as a seasoned lighting professional. Immerse yourself in this workshop, and gain not only technical prowess but also the strategic acumen required to excel in the competitive world of professional lighting artistry.