Designing Environments for Games by James Lewis-Vines
Release date:2023, July
Duration:02 h 36 m
Author:James Lewis-Vines
Skill level:Beginner
Language:English
Exercise files:Yes
Dive into the realm of 3D sketching with Blender’s Grease Pencil tool alongside James Lewis-Vines in this 2.5-hour workshop. Breaking the traditional confines of 2D sketching, James reveals techniques from reference gathering to sketching and modeling a sci-fi environment design. Witness his time-efficient workflow that allows concept artists to explore a design in 3D without creating multiple versions.
Embark on the journey of designing a gas station in the clouds, experiencing how James navigates the environment in 3D, capturing intriguing camera keyframes for the final render. Explore the substitution of the sketched scene with a realistic environment using Kitbash elements, and witness the transformation from rendered scene to the final polished concept in Photoshop.
This workshop caters to intermediate Blender users, covering basics for beginners. Its goal is to foster a solid understanding of the Grease Pencil tool and empower artists to confidently sketch their imaginative environment designs in a 3D space.
Included with this workshop are project files featuring the final Gas Station Grease Pencil Environment Blender file, rendered thumbnails from various cameras, and the final rendered keyframe image.