Animating First and Third-Person Shooter Attacks for Games
Release date:2023
Duration:09 h 30 m
Author:Brad Faucheux
Skill level:Beginner
Language:English
Exercise files:Yes
Explore the intricacies of animating an FPS game with this in-depth workshop led by Senior Cinematic Animator Brad Faucheux. Follow a meticulous step-by-step process, starting from planning a first-person shooter attack and extending to the final refinement. Additionally, Brad provides insights into a third-person attack scenario for additional animation practice.
Throughout the workshop, Brad unveils his professional workflow, sharing valuable tips, tricks, observations, and studies accumulated during his extensive experience in AAA studios. Delving into research and observation, he comprehensively covers everything you need to know about Maya for this specific task. The workshop also incorporates the animBot toolset to enhance the animation workflow. Learn to animate character traits, master power posing, refine timing, structure animations for games, ensure flow, and add final polish and details.
To begin, all you need is Maya, a character of your choice, and Photoshop for the pre-planning stage. Upon completion, you’ll possess a solid understanding of how AAA game studio artists approach, critique, and synchronize professional attack animations.