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Fusion 360 Essential Training

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Release date:2019, August 28

Author:Nick Kloski

Skill level:Beginner

Language:English

Exercise files:Yes

Design differently with Fusion 360. This cloud-powered tool from Autodesk is the key to instant 3D creativity, used for product design, mechanical engineering, and fabrication. This essential training gives you the expertise to use Fusion 360 to turn your ideas into ready-to-manufacture designs that flow to 3D printing, CNC milling, or injection molding. Instructor Nick Kloski, founder of HoneyPoint3D, provides an overview of all the basic operations in Fusion 360, including sketching, extruding 3D objects, sculpting, and surface modeling. He explains the functions of the software, while providing a solid foundation in the basics of effective 3D design. Learn how to plan a project; model your ideas; work with sketches, meshes, and surfaces; generate files for 3D printing; and analyze your designs. Plus, learn how to create photorealistic renderings and even animations of your Fusion 360 designs.

Table of Contents

1)Creating basic shapes
2)Using Fusion 360 environments
3)Sketching
4)Extruding profiles to create objects
5)Sculpting
6)Surface modeling
7)Editing via the timeline
8)Editing and combining shapes
9)Analyzing your work
10)Rendering
11)Exporting models

Watch online or Download for Free

001 Fusion 360 course introduction
002 Shapes make up everything
003 Examples of shapes
004 Where Fusion fits in
005 What Fusion 360 can do
006 The four lesson types
007 What is cloud-enabled CAD_
008 How to upload and share source files
009 Converting models into and out of Fusion 360
010 Cloud credits for rendering and the forthcoming generative design
011 User interface overview
012 Navigating inside of Fusion 360
013 The model environment
014 The sculpt environment
015 The sketch environment
016 The patch environment
017 The render environment
018 The animation environment
019 The simulation environment
020 The CAM environment
021 The drawings environment
022 Tip – Fusion 360 in the browser
023 Extrude a 3D object from a sketch
024 Add complexity to a sculpt object
025 Turn a sketch into a surface
026 Add or subtract objects from other objects
027 Insert an existing mesh into the design
028 Create a joint between bodies
029 Sketch tip – How to cut text onto curved shapes
030 How to start a design
031 Tools – Physical
032 Tools – Digital
033 Inside out or outside in
034 Outside in
035 Inside out
036 When to use – Sketching
037 When to use – Modeling
038 When to use – Sculpting
039 When to use – Patch or surface modeling
040 Finding your object
041 Importing and calibrating your canvas
042 Choosing your correct starting sculpt object
043 Sculpting the decanter body
044 Closing off the decanter holes via patching
045 Cutting decanter holes and finishing up
046 Introducing the project – Car hood
047 Sculpting and splitting
048 Setting up the cutting sketch
049 Extruding the sketch profile
050 Trimming away the unwanted parts
051 Trimming away more parts via 3D sketching
052 Mirroring, stitching, and thickening
053 Smoothing the cuts as a full solid body
054 Introducing sketching
055 Setting up your workspace with an attached canvas
056 Outlining the basic Raspberry Pi board
057 Adding in the mounting holes
058 Modeling the 3D board
059 Creating the bottom frame and walls
060 Sketching the top plate
061 Cutting access holes
062 Preparing for 3D printing
063 Adjusting the height of the case
064 3D printing and checking the case
065 Splitting the case to make it fit
066 Testing the case a second time
067 Widening the case with dimensioning
068 Testing the new case
069 Adding tolerances into the sketch
070 Checking if the tolerances worked
071 Hints on how to finish the case on your own
072 Introduction to meshes in Fusion 360
073 What are meshes_
074 How to generate and-or download meshes
075 Special relationship to complex meshes
076 Planar mesh awesomeness – One-click convert
077 Converting and importing complex meshes
078 Using snap and pull to shrink-wrap meshes
079 The Mesh Workspace and Meshmixer integration
080 Creating sliced sketches in the mesh workspace
081 Box
082 Coil
083 Hole
084 Create base feature
085 Boundary fill
086 Extrude
087 Cylinder
088 Mirror
089 Loft
090 Patterns
091 Pipe
092 Rib
093 Revolve
094 Sweep
095 Thicken
096 Sphere
097 Thread
098 Torus
099 Web
100 Press pull
101 Fillet
102 Chamfer
103 Shell
104 Draft
105 Scale
106 Combine
107 Replace face
108 Split face
109 Split body
110 Silhouette split
111 Move
112 Align
113 Physical material
114 Appearance
115 Manage materials
116 Delete
117 Compute all
118 Change parameters
119 Create sketch
120 Line
121 Rectangle
122 Circle
123 Arc
124 Polygon
125 Ellipse
126 Slot
127 Spline
128 Conic curve
129 Point
130 Text
131 Fillet
132 Trim
133 Extend
134 Break
135 Offset
136 Mirror
137 Pattern
138 Project – Project
139 Project – Intersect
140 Project – Include 3D geometry
141 Project – Project to surface
142 Project – Intersection curve
143 Sketch dimension
144 Offset plane
145 Plane at angle
146 Tangent plane
147 Midplane
148 Plane through two edges
149 Plane through three points
150 Plane tangent to face at point
151 Plane along path
152 Axis through cylinder cone torus
153 Axis through two planes or points
154 Axis perpendicular to face at point
155 Axis through edge
156 Axis perpendicular at point
157 Point at vertex
158 Point through two edges
159 Point through three planes
160 Point at center of circle sphere torus
161 Point at edge and plane
162 Measure
163 Interference
164 Curvature comb analysis
165 Zebra analysis
166 Draft analysis
167 Curvature map analysis
168 Section analysis
169 Component color cycling toggle
170 Decal
171 Attach and edit canvas
172 Insert mesh
173 SVG and DXF
174 Insert McMaster-Carr component
175 parts4cad
176 3D print
177 3D printing quotes and RFQs
178 Scripts and add-ins
179 Autodesk Exchange Apps
180 Select tools
181 Patch
182 Extrude
183 All patch create tools
184 Sketch dimension – Tangent constraint
185 Stitch and unstitch
186 Flip normal
187 Trim
188 Extend
189 New component
190 Joint
191 As-built joint
192 Joint origin
193 Rigid group
194 Drive joints, motion link, and contact sets
195 General simulation overview and flow
196 Simulation – Simplify workspace

Ex_Files_Fusion_360_EssT.7z
[Lynda] Fusion 360 Essential Training (updated Jun 15, 2018)_Subtitles.7z


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