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Fueling Your Renders with Octane

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Release date:2020

Author:Arki Cgan

Skill level:Beginner

Language:English

Exercise files:Yes

Fueling Your Renders with Octane is a two part tutorial with a total running time of about 104 minutes. John Kent, who has been a Daz Studio Octane plugin user and real-world photographer, takes the student from simple to more and more complex scenes cohesively building on previous knowledge.

If you are an artist looking for photorealism, this is the tutorial for you!

For those of you that are unaware, the Daz Studio Octane plugin is a unique and powerful render plugin that is used by many of the major players in the entertainment industry because its ability to work within a variety of platforms that include Cinema 4D®, 3ds Max®, AutoCAD®, Blender® and Lightwave® to name just a few.

The strength of Octane is the ease with which it mimics real-world photographic and cinematic terminology, which means that anyone that understand these real-world disciplines can easily utilize their knowledge to make use of Octane to create very realistic renders. This, coupled with the massive photorealistic texture library that is available to anyone with the plugin, creates one of the best render engines on the market.

John starts by opening a single scene in Daz Studio and then by making changes mostly in Octane he demonstrates how the user can see changes, virtually immediately.

He starts with an Out of the Box render, without any changes for a baseline for comparison.

Then, we add an HDRI image for lighting and adjust the angle of the sun in real time, as well as adding an Octane camera, also making adjustments to the camera, just as a real-world photographer would.

Then we examine the massive photorealistic material library that comes with Octane, its real strength. In a few short moments, we’ve transformed the Daz scene into something completely different from what the out of the box render looked like.

Next, we add a couple of primitive spheres in the Daz scene to act as emissive light sources in Octane, and here it’s worth pointing out that these are the ONLY changes that we make to the Daz scene actually IN Daz.

Table of Contents

Part 1
Where to buy the plugin
The Daz scene used for all the renders
Octane running in Daz Studio
First look at Octane Viewport running in Daz Studio in Realtime
Out of the Box, Octane Render
HDRI Lighting added to the scene
Using Octane’s massive materials library
Using real-world photo techniques in creating renders
Modifying Daz Outfits
Real-time Post-Processing effects
Octane Basics
Basic Settings
John’s GPU Configuration
Octane’s Sun Lighting Model (out of the box)
HDRI Lighting
The Importance of, and Changing the White Balance
Hint: Toggle the Icons in the Viewport
Using Different HDRI Files
Controlling HDRI Brightness
Creating a Dedicated Camera for Octane
Adjusting the Depth-of-Field with the F-Stop
Changing the Octane Render Engine
Octane Materials Library
Applying an Octane Material
Returning to Daz Materials (in Octane)
CAUTION: There is no ‘undo’ in Octane
Fixing Loss of Detail
DPI of the render and How to Adjust for different media
Scaling and Adjusting Textures
Part 2
Creating Different Instances of Materials (benefits)
Changing the Lighting
Creating Emissive Primitives in Daz Studio
Using the Daz Studio ‘View Frame’ feature
Adding a second Emitter
Material Editing
Creating a Blank Material
The Node Graph Editor
Bringing back Vendor Details
Tearing the Dress in Photoshop
Octane can Read Native Photoshop PSD Files
A Better Option for Transparency
Emissive Lace
Modifying the Veil on the Floor
Editing Objects in Octane
Creating Materials as a Utility
Copy to Presets
Post Processing in Octane
Film Types and Speeds
Changing the Vignette
Adding Glare and Effects
A Brief Recap
The Normal Map will have Precedence over the Bump Map

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