Release date:2021
Author:Dermot O'Connor
Skill level:Beginner
Language:English
Exercise files:Yes
Are you working in 2D animation or looking to learn more about it? In this course, Dermot O’Connor pulls together practical advice and time-tested techniques on essential technical aspects of animation. Dermot goes over several important details of animating on paper, such as frame rates, production logistics, timing charts versus digital tweens, color models, and much more. He explains the technical aspects of how to capture what you want to animate, including a number of special effects and useful “cheats.” Dermot concludes with handy production tips on everything from sweatbox notes to common pitfalls and how to avoid them.
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001 Essential technical aspects of animation
002 Frame rates, X-sheets, and paper
003 Frame rates and logistics
004 Animating on paper
005 Drawings, frames, and exposures
006 Timing charts vs. tweening
007 Straight ahead animation
008 Pose-to-pose animation
009 Model sheets
010 Color models
011 From rough drawings to cleanup
012 Cell painting to DIP (digital ink and paint)
013 Aspect ratios
014 Perspective – Introduction
015 Perspective – Intermediate
016 Long shot, medium, and close-up
017 Pans, trucks, and zooms
018 Fades, dissolves, and cuts
019 Cheating orbits
020 When to start a pan
021 Strobing
022 Lighting scenes
023 Cheating depth with color and tone
024 Cheating depth of field with blurs
025 Cheating depth with motion
026 Sweatbox notes
027 Drawing budget
028 Staging – Introduction
029 Staging – Advanced
030 Line of action
031 Layout poses
032 Concise naming
033 Do easy scenes first
034 Remember your ABC
035 Puppets and gestures
036 Puppets and arcs
037 Dos and donts
038 Next steps
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