Part 1: Foundation – proportion/anatomy/research
Part 2: Base Mesh Build – zspheres vs dynamesh
Part 3: Exploration – designing in layers and thumbs
Part 4: Now We Sculpt – blocking in shapes with Zbrush 4r7
Part 5: Blocking Muscles – sculpting musculature
Part 6: Head Design – final concept and blocking in head forms with Zbrush 4r7 (ZModeler feature used)
Part 7: Head Sculpting – breathing life by sculpting primary and secondary forms
Part 8: Head Sculpting – continuing with sculpting secondary forms and major details
Part 9: Upper Body Sculpting – sculpting secondary forms for the upper body anatomy
Part 10: Lower Body Sculpting – sculpting secondary forms for the lower body anatomy
Part 11: Feet/Wing Sculpting – sculpting secondary forms for the feet/wing limbs
Part 12: Wing Membranes – building and sculpting membranes for the wings
Part 13: Using Alphas – exploring best way to use alphas and create your own
Part 14: Head Detailing – stage 1 of laying in fine wrinkles and scales on the head
Part 15: Horns Detailing – laying in details specific to the horns and transitioning into the head
Part 16: Inner Mouth Detailing – bringing life to the gums and palette
Part 17: Tongue Detailing – adding form and detail to the tongue
Part 18: Neck Detailing – adding scales, wrinkles, and detail to the neck
Part 19: Arm Scales Design – designing and sculpting details scales on the arms
Part 20: Underbelly Detailing – designing and sculpting details wrinkles and surface details for the belly and underwing
Part 21: Foot Detailing – sculpting in scales, wrinkles, and texture on the feet
Part 22: Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
Part 23: Lower Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
Part 24: Using Projection to Copy Details – using ZBrush projection techniques to copy details from the front foot to the rear foot
Part 25: Back Detailing – sculpt in scales, wrinkles on the back
Part 26: Tail Detailing – adding a tail tip design, copying spikes, sculpting details
Part 27: Wings Detailing – sculpting membranes and wrinkles for the wings
Part 28: Final Polish – putting final polish on the sculpt, finding “missed” areas, and adjusting silhouette
BONUS:
Posing and Making the Base – taking the Dragon into Transpose Master and creating a dynamic pose for the dragon.
Hey man, I still can’t believe this site exists, it’s just so much good content for free. Thank you so much, it must be hard to maintain all of this working. If I can ask anything, could you post this other course by Jesse Sandifer https://gumroad.com/jessesandifer#aFatT , looks like it’s really awesome. Soon I will be doing a donation, you totally deserve it, keep up the good work man.