Creating a Sword and Shield in Blender 2.82 by Tayler Zaskey
Release date:2020, June 2
Author:Tayler Zaskey
Skill level:Beginner
Language:English
Exercise files:Not Provided
This course will teach you how to model a sword and shield, create good UV maps for games and animations, and how to create hand painted, PBR (Physically Based Render) textures in Blender 2.8x.
Each video is designed for you to follow along with me. I explain every step in order for you to learn how to make swords and shields, and also for you to learn more about the workflow for creating models of any kind.
By the end of the course, you will be able to create, unwrap, and texture your own versions of a sword and shield.
Course Outline
Modeling the Sword and Shield
This section will teach you how to use the mesh modeling tools in Blender in order to create your sword and shield.
Creating Good UV maps
This section will teach you how to unwrap objects in Blender in order to create shared UV maps for multiple objects. It will also provide tips for arranging UV’s to decrease the texture time required.
Hand Painting the Models
This section will show you how to create and texture PBR textures in Blender 2.8x. Throughout the process, I’ll provide commentary for how to paint different materials like metal, leather, and wood to create believable hand painted textures.