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Crash Course – Perspective by Yuhki Demers

Crash Course – Perspective by Yuhki Demers

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Author:Yuhki Demers

Duration:1 hour 27 minutes

Actual Duration:1h 26m

Release date:2026, July 26

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Any drawing software (Photoshop, Procreate, etc.)

Course URL:https://yuhkidemers.gumroad.com/l/vlmav

A focused 90-minute perspective course by a Spider-verse visual development artist — grids, storytelling, and cityscape techniques.

In this 90-minute crash course, Yuhki Demers — a visual development artist on Spider-Man: Into the Spider-Verse and Across the Spider-Verse — shares the perspective techniques that made the iconic cityscapes of those films possible. You will learn how he thinks about perspective, sets up his grid, and uses it for storytelling.

The course is concise and practical: a perspective refresher, the mindset shift that made perspective click for the author, storytelling applications, grid setup, and a full building-flats drawing demo. Basic perspective drawing knowledge is recommended.

🎯 What you’ll learn

  • A practical perspective refresher that cuts through academic theory
  • The mental approach that makes perspective feel intuitive for storytelling
  • How to set up a perspective grid for complex cityscape drawings
  • The building flats technique used in professional concept art
  • How to apply perspective to strengthen narrative and composition

✅ Requirements

  • Skills: Basic perspective drawing knowledge (vanishing points, horizon line). Familiarity with your drawing software of choice.
  • Tools: Any digital drawing application (Photoshop, Procreate, Clip Studio Paint, etc.) or traditional drawing materials.
  • Hardware: A drawing tablet is recommended for digital work; paper and pencil for traditional.

📝 Description

Crash Course: Perspective distils years of professional experience into a focused, 90-minute session. Yuhki Demers, who painted countless cityscapes for both Spider-Verse films, explains perspective the way he wishes it had been taught to him.

This is not a dry academic lecture on vanishing points and ellipses. Instead, Yuhki walks you through the mental model that made perspective finally “click” for him, then shows exactly how he applies it on real production work. You will learn how to set up a perspective grid that serves your composition and story, not just mathematical correctness.

The course culminates in a building flats demo — a full cityscape drawing created in real time, where you see every step from blank canvas to finished piece. By the end, you will have a repeatable workflow for tackling complex perspective in your own art.

Whether you are a concept artist, illustrator, or comic artist, this course gives you tools you can use immediately.

🧑‍🎓 Who this course is for

  • Artists who understand perspective basics but struggle to apply them confidently
  • Concept artists and illustrators who want to improve their cityscapes and environmental storytelling
  • Fans of the Spider-Verse films looking to learn from one of the artists behind their distinctive visual style

🧑‍🏫 About the Author

Yuhki Demers is a visual development artist who worked on Spider-Man: Into the Spider-Verse and Spider-Man: Across the Spider-Verse, painting the dynamic cityscapes that define the films’ look. He also served as Production Designer on the Netflix series My Dad the Bounty Hunter. With a deep understanding of perspective, composition, and storytelling through environment art, Yuhki brings real production experience to every lesson.

🏁 Final Result

  • A solid, intuitive grasp of perspective for storytelling and environmental art
  • A repeatable perspective grid setup workflow you can use in any project
  • A completed building flats cityscape drawing to add to your portfolio
Curriculum

📋 Course content

Crash Course: Perspective (01:26:54)
* Perspective refresher — core concepts in practical terms
* What made perspective click — the author’s breakthrough insight
* Perspective for storytelling — guiding the viewer’s eye
* Setting up a perspective grid — step-by-step workflow
* Building flats demo — drawing a full cityscape from the grid

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