Combat Animation for Games
Release date:2021
Author:JASON SHUM
Skill level:Beginner
Language:English
Exercise files:Yes
This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.
Please add this tutorial!
John Sweeney – Process theory 1
https://gumroad.com/sweeney1987#VqjIjt
awesome! thanks for this! you guys are the best! 🙂
can you please also upload reference photos packs? that would be great help for us artists.
Plz add a button to download everything in one guy
Can u add this course https://www.learnsquared.com/courses/unreal-environments ?
Can you get me a course Named MASTERCLASS CARTOON MECHANICS. I will be greatful.
that is missing, sorry
queria as legendas no arquivos eu nao falo ingles so sei ler hehehehe