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Intro to 3D Cartoon Rendering with Blender (Korean, Eng sub updated, Chinese hardsub)


Release date:2022, October

Duration:11 h 53 m

Author:Park Sang-woo

Skill level:Beginner


Exercise files:Yes

Industry trending 3D cartoon render character! Learn directly from studio Mir artists

In this class, you will learn how to create cartoon renderings of various subjects, from props to full-body models, through a series of examples. The course covers four different styles, including Prop (Chair), Style A (Figure Style), Style B (Game Style), and Style C (Animation Style), so you can choose the style that best suits your needs and goals. The curriculum is designed to teach you the basics of using Blender, a free 3D tool, as well as the skills and techniques needed to create high-quality, professional-looking renderings. Whether you’re an aspiring 3D artist looking to enhance your skills, or an illustrator who wants to embody your characters in a new way, this class has everything you need to learn the secrets of cartoon rendering from top artists.

The class taught by Park Sang-woo, a renowned artist at Studio Mir, covers the basics of using the free 3D tool Blender and teaches how to create high-quality cartoon renderings. The curriculum includes topics such as basic character modeling, toon shading and rendering, and covers four different styles of cartoon rendering, including props, figure style, game style, and animation style. The class is suitable for both illustrators who want to bring their 2D characters to life in 3D, and 3D artists who want to create working-class cartoon renderings. The class offers a unique opportunity to learn the secrets of 3D cartoon rendering from a top artist.

class features

Practical know-how of 3D rendering that preserves the charm of the original painting

In this class, you will learn how to create 3D cartoon characters that retain the sensibility of illustrations from any angle by going through the basic theory and practice of 3D cartoon rendering. By using a free 3D tool, Blender, and learning through various examples of character modeling, toon shading, and rendering, you will be able to fully realize the charm of 2D originals in 3D. Join Park Sang-woo’s class, taught by a renowned animation artist at Studio Mir, to master the art of 3D cartoon rendering.

Learn the full process of character modeling with the free tool Blender

By the end of this course, you will be able to create high-quality 3D characters that retain the feeling of 2D illustrations and bring your creative vision to life. Whether you want to use your characters in animations, games, or other digital media, this class will provide you with the skills and techniques you need to succeed.

Modeling application applied in various styles

By learning the basics of Blender and character modeling, toon shading & rendering, you will be able to understand how to produce different results for different styles and concepts. Get a hands-on experience and develop your own unique style in 3D cartoon rendering.

1:1 coaching by a speaker who fills my shortcomings

Additionally, students will have the opportunity to receive personalized feedback on their projects through the evaluation and Q&A process. By sending in their personal portfolio and three questions about the class, students will receive a feedback document written by the instructor. The questions will be answered in sequence every two weeks, based on the date of receipt, and students should note that it may take up to 21 business days for a response.

Table of Contents

SECTION 01. Basic Cartoon Rendering

01. Orientation
– Speaker introduction
– Lecture outline and explanation of cartoon rendering theory

02. Blender program basics
– Description of Blender’s UI and basic features

03. Blender modeling basics
– Blender Modeling Basic Features
How to read the character sheet using the reference

SECTION 02. Basics of cartoon rendering modeling
04. Blender cartoon rendering basics
– Modeling
– LineArt
– Texture
– Shader node

SECTION 03. Production of small tools

05. Making a simple chair
– modeling a chair
– Apply LineArt
– shading

SECTION 04. Style A: Figure Character Creation

06. Hair & Hair Modeling
– Character Head Retopology Basics
– Creating a Character Head
– Creating character eyes and eyebrows
– Creating character hair

07. Texturing & Shading
– Character texturing and shading applied

SECTION 05. Style B: Game Character Creation

08. Hair & Hair Modeling
– Creating character hair, eyes and eyebrows
– Creating character hair

09. Texturing & Shading
– Character texturing and shading applied

SECTION 06. Style C: Animation Character Creation

10. Concept sheet and understanding of human body modeling
– How to figure out the character sheet
– Understanding human body composition and anatomy points

11. Hair & Hair Modeling (1)
– Create hair, eyes and eyebrows

12. Hair & Hair Modeling (2)
– hair making

13. Hair & Hair Modeling (3)
– Vertex, wire cleanup

14. Full Body Modeling
– character full body modeling

15. Costume Modeling
– costume modeling
– accessories modeling

16. Texturing & Shading
– Distributing UVs with unwrap UVs
– Shader Settings
– Normal correction with texturing and – data transfer

SECTION 07. Rigging/Rendering/Compositing

17. Manufacture of body & facial rigging
– Rigging with AutoRigPro

18. Rendering
– Blender rendering basics explained
– Character turntable setting

19. Synthesis
– Composite using blender compositor

SECTION 08. Expression and finishing in different ways

20. Line settings used by games and other platforms
– How to make a line using Solidify and outline_addon

21. Finalize the cartoon rendering
– Interlocking AutoRigPro and Mixamo
– Elements needed for better cartoon rendering modeling

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  1. please kind people, update blender courses from cgfasttrack, and also add Disney Character Producer course from motiondesignshcool.

      • Hello! Can you add this course: Domestika – Creation of realistic props for video games by Paula Sánchez-Ferrero Ruiz
        Thanks for everything!

      • If it helps, I think most of the course is here:
        but the hex grid system at the end isn’t there. If you could grab the hex part, as well as the course files please, that would be great.


    This one would be really helpfull strawberry

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