Character Rigging in Maya for Game Production
Release date:2021
Author:Taylor Whitsett
Skill level:Beginner
Language:English
Exercise files:Yes
Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles.
Follow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems; this workshop details the entire workflow in Maya.
You are awesome guys…….. Thanks for this amazing course
Can you pls upload
Pro unreal engine game coding by rob baker from udemy
here is a link for project file
the-gnomon-workshop-character-rigging-in-maya-for-game-production
thanks, We will update the post
Project file added! Enjoy!