This course introduces the fundamentals of concept art for games. Focusing on the functional roles that objects play, the course takes an ‘inside-out’ approach to design thinking.…
Category: Tutorials
This system includes 10 YEARS of experience that took 3 FULL YEARS to film and produce. EVERYTHING we’ve learned from our REAL-WORLD experience is included. In fact,…
Join Jeff Watts and Doug Stambaugh in this long anticipated phase as we start to understand the basics of inking to help cultivate superior dexterity, foresight and…
In Bridgman’s Anatomy, you will learn how to study the works of George Bridgman, using the book George Bridgman’s Complete Guide to Drawing from Life. You will…
Part 1: Planning Your Portrait In this first lesson of the series, Chris goes over the steps to take in the planning phase of your portrait drawings.…
THE MOST IN-DEPTH LANDSCAPE PAINTING COURSE EVER PRODUCED: Landscape painting in a studio compared to painting on-location are completely different experiences, each with their own set of…
An in depth course covering a wide variety of looping animation techniques in After Effects. You’ll learn how to design and animate hypnotic character-based loops that people…
Boris FX Silhouette offers powerful tools for masking, rotoscoping, motion tracking, and paint fixing, which are important cornerstones of visual effects compositing. This course provides motion graphics…
A full run through of creating a Cloud texture to use with a made from scratch master cloud material in UE4. Creating a series of masks to…
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush…
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with…
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel…











