What you’ll learn The practical approach by creating cool games Fundamentals and core concepts of game development Create a RPG game with tons of features Math explanations…
Category: Tutorials
What you’ll learn How the Blender UI is strucutred Accessing the template that best suits your workflow Create your own layouts to suit your own projects Change…
warhammer behind the scenes
This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.
In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.
This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.