Eric takes you through the entire design process of creating a character, from the conception of an idea and how to make it original, to the fully-realized,…
Category: Gnomon
This lecture demonstrates the structure and anatomy of the human arm. In a continuation of his previous lectures on human anatomy, figure artist Charles Hu begins this…
This series of tutorials is focused on and titled Structure and Anatomy of the Human Torso. In a continuation of his previous lectures on human anatomy, figure…
In this human anatomy tutorial titled Anatomy of the Human Head, figure artist Charles Hu provides an anatomical breakdown of the human head. Beginning with general proportions,…
In this human anatomy tutorial series titled Skeletal Structure, Mechanics and Proportion, instructor Charles Hu will break down the human skeletal system in terms of how it…
In this lecture, the second title in a series on human anatomy as it relates to figurative art, figure painter and instructor Charles Hu expands on the…
In this first lecture of a series focusing on human anatomy as it relates to figurative art, figure painter and instructor Charles Hu discusses key skeletal and…
In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create…
This lecture demonstrates the structure and anatomy of the human leg and hip. Continuing his Anatomy series, master figure artist Charles Hu begins this lecture with a…
DESCRIPTION In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation…
DESCRIPTION This is Chris’s second lecture in a series on character animation using software: Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads…
In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through…











