In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.
Category: Gnomon
In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.
This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.
Use mixed media to create visuals used to support art direction and look development for films.
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya’s fluid simulation attributes applied to destruction.
Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene
In this workshop Alex will show his techniques for designing the texture style for a creature head.
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Use Zbrush and Photoshop to concept characters on the fly.