This set of courses comes from the fifth phase of Tenten Cloud’s 2022 Dynamic Basics of Human Body Structure [High-definition picture quality with courseware but no brush].…
Category: Topics
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering…
The tutorial is an excellent overview of how to approach an illustration from start to end. It will take you from designing the character with silhouette all…
What you’ll learn Modeling and Sculpting your Stylized model in Blender Proper UV Mapping work flow in Blender Texturing in Substance Painter Lighting and Presenting your assets…
What you’ll learn Become confident using 3ds Max + V-Ray Create your own photorealistic renderings from scratch with 3ds Max + Vray Learn How to Create Shapes…
This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.
Use mixed media to create visuals used to support art direction and look development for films.
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya’s fluid simulation attributes applied to destruction.
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨