In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
Category: Topics
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
In this course, Miguel will demonstrate his creative process and provide a practical yet intelligent approach to creating a design under a given set of conditions, such…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…
In his masterclass, Yohann will demonstrate a process used to create a compelling and highly rendered character illustration using photo manipulation and painting techniques using Photoshop.
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
Dominic will share his process for creating a creature bust using Zbrush, Keyshot, and Photoshop. The course will begin by going over the design process and demonstrate…
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from…
Furio Tedeschi is a concept artist with over 15 years of professional experience in the entertainment industry. He specializes in concept art, art direction, 3D sculptures and…
Eddie Bennun is an art director and senior concept artist with a Master’s degree in Direction for Animated Movies, and over 15 years of experience working in…











