In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine…
Category: Topics
Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case –…
Курс посвящен полному циклу создания игровой модели Робо-Механизма в Blender и Substance painter: от создания и оптимизации полигональной сетки модели для повышения производительности игровых движков до запекания…
This class is designed to teach you concepts from creating to rendering of landscape scene in Lumion. In this class we will be producing a aesthetic landscape…
You’ve learned the basics. Keyframes are in your toolbox. Now it’s time to take the next step as an animator and unleash the power of After Effects’…
Rigging = creating the controls and deformation structure to animate a 3d Blender model Yes, it is a technical art, which is scary to a lot of…
Have you ever created a great sketch only to get stuck when it’s time to add color? Learn simple tools to unlock your color confidence! Join award-winning…
Originally founded by John Park & Matthew Zikry, the Foundation Team has expanded their efforts by welcoming professionals within the Entertainment Industry to share their insight on…
This lecture covers the principles of good composition with an emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in…
This course will take you from the basic user-interface and tools of Photoshop to learning exactly how Photoshop works so you can pave your own path long…
Creating Pixel Art the traditional way can be a daunting task, but using Blender to render Pixel-Art from simple 3D objects, can make it a lot easier…
Learn to create high-quality 3D models and animations in Maya 2022. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that…