What Will I Learn? Create an RPG fantasy game in Unity Upgrade your knowledge of C# coding to an intermediate level Create a dynamic menu system for…
Category: Topics
Learn techniques to model, texture, render, and print a 3D character with Substance Painter, V-Ray, and ZBrush MatΓas Zadicoff has been dedicating himself to design, modeling, and…
Learn to tell short animated stories to share with the world Any audiovisual project goes through a series of phases before reaching a final product. These are…
Learn how to breathe life and style into your infographics projects with art, design, composition, and movement Combining animation and movement can turn a static, hard-to-digest piece…
What Will I Learn? Blender 3D Modeling Tools Subdivision Surface Modeling Blender’s Node Editor Lighting and HDR Images Blender’s Cycles Renderer Animating in Blender Blender’s Video Sequence…
Learn to create a positioning strategy and a marketing plan for success A well-developed strategy is a sure-fire way to capture market opportunities and boost your business’s…
What Will I Learn? Perspective Rendering Design Fundamentals Basic Anatomy How to draw people in perspective Requirements Strong Desire to Learn Description Do you struggle with understanding…
About This Class Hello Everyone and welcome to this new class. In this class, we will go over the entire process of creating this Japanese Shrine environment…
Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. Starting from simple generating rules before deep-diving into more advanced…
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the…
Smithe is a Mexican urban artist, illustrator, and designer who has spent more than a decade working on his style and perfecting the narrative of his images,…
Give life to unique characters by learning techniques to model and paint with clay It is in the details where it is possible that an object goes…