What Will I Learn? How to start with Blender? How does Blender interface work? How to make some basic adjustments on you Blender UI ? Basic Blender…
Category: Modeling
What Will I Learn? Gain an understanding of Unreal Engine. Learn simple – intermediate uses of Blueprints. Develop an understanding for some preferred game development pipelines. Build…
DESCRIPTION This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke,…
What Will I Learn? Modelling a basic Jet Sculpting high detail Retopology Unwrapping UVs Painting and shading Animating the jet Making the sky and the clouds Rendering…
What Will I Learn? Discover the basics of polygonal modeling in Blender Learn how to texture a 3D object in Blender using simple techniques Acquire rigging and…
Are you ready to unlock the full potential of 3ds Max, and learn to model any advanced objects you can imagine? Poly modeling is the key, and…
What Will I Learn? to create an info-graphic animation which will get your point across. navigate blender and understand work flows Requirements You will need the application…
The Foundation Team Originally founded by John Park & Matthew Zikry, the Foundation Team has expanded their efforts by welcoming professionals within the Entertainment Industry to share…
What Will I Learn? Step by step; nothing is skipped Create a blockout according to reference images Learn to create a highly detailed sculpt using only a…
About This Class Blender 3 The Ultimate Medieval Scene Course Resource Pack Course Description An upgrade to Blender 3.0 won’t cost you anything. How can a Blender…
This includes: 7 hours of video All Project Files Project Files include: FBX Files Max Scenes Zbrush Sculpts Substance Painter Scenes Marmoset Scene Software’s Used: Max Zbrush…
What Will I Learn? Fundamentals of Looping Animations. How to use modifiers in conjunction with constraints to create amazing procedural animations. How to work with volumetric objects…