What Will I Learn? Learn the complete character modeling process for games from start to finsih Learn to gather reference and build style guides for your character…
Category: Zbrush
What Will I Learn? Sculpt hyper realistic forms and skin details Accurately achieve celebrity likeness Create clean topology the most efficient way High frequency detailing using Displacement…
This is a mini tutorial about my process to create and texture the sword from my Artstation challenge, the legend of King Arthur (Environment Art/Level Art Category)…
This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV…
What Will I Learn? Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards Rendering for presentation shots Requirements Basic character sculpting skill Zbrush basic Description Do…
What Will I Learn? Master the Knowledge and Skill to Create Game Characters. Understanding Human Body Anatomy and Porportion. Understanding Human Topology. Master ZBrush Sculpting Tools. Master…
I’m currently enrolled in Ryan Kingsliens Artistic Anatomy via Uartsy, taking the plunge and dedicating all my free time to studying anatomy so I can finally start…
Hi everyone!!! I recently got the opportunity to create a set of tutorial videos on texturing realistic skin for Ryan Kingslien’s ZBrushWorkshops.com, and I wanted to share…
What Will You Learn? You will be able to fully customise ZBrush4 R8 After taking this course Your work will be speeded up by taking this course…
This tutorial is part of a character making tutorial(Jabbawockeez Dance Crew), in this tutorial I will show you how to create a very detailed realistic sports shoes,…
During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we…
In this course, Ian will take you through his process of developing creatures and characters for films. The importance of infusing believable anatomy, history and most importantly,…