What Will I Learn? Create a game-ready submarine corridor from start to finish Create detailed modular wall models and pipes High to low poly modeling technique Create…
Category: Unreal Engine
What Will I Learn? Create 4K texture with Quixel Mixer Create optimized models for realtime rendering with Speedtree Add full of details without losing performance with Decals…
What Will I Learn? Create models with Speedtree Create textures with Quixel Mixer Create vegetation models optimized for realtime Create specific materials (Landscape, Vegetation, Assets) Configure a…
What Will I Learn? Blender 2.8x fundamentals and principal modeling tools All the modeling workflow for videogames Optimization for videogames UV unwrapping for videogames Substance Painter fundamentals…
What Will I Learn? People WILL NOT believe you when you say it’s not a photo You will learn the basics of Blender 2.81 for Asset Modeling…
This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing…
What Will I Learn? How to program in Unreal Engine with C++. How to create a complete UE4 game from start to finish. Those with no experience…
What Will I Learn? Students will be able to start programming in Unreal Engine with C++ without being intimidated by its advanced techniques. Students will have a…
We will be creating a forest snow landscape ground. This is the continuation of the “Forest Ground” Tutorial (Not Included). Using Substance, the Unreal Engine, and more,…
Hello everyone I present to you the next course, 10 weeks of intense Procedural Modeling, as this is a “LIVE” course, you can suggest and quite possible…
Hi there! Welcome, and thanks for choosing the Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will be learning the…
Hi there! Welcome, and thanks for choosing the Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will be learning the…











