This was done as part of a demo for the Foundation Group of a blanket sci fi dive bar.
Category: Applications
Are you ready to level up your game dev skills? In this course, we will: start with simple demo Unity project and add a front-end menu system…
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter.…
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya,…
Well known for his iconic and clean character designs, Dmytro Bajda shares his complete workflow for creating his Elven Warrior. In this tutorial, Dmytro shares the techniques…
Over the course of four in-depth, professional lessons, zaoeyo has constructed an incredible learning experience for you. Covering the ins and outs of his process in Cinema…
This is the best selling Visual Effects Course. You will not find like this course anywhere. No presentations,No time wasting,It’s all about doing and creating. This Course…
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down…
Foundation Art Group – Designing Medieval Characters: Part 1 – with Charles Lin. Foundation Art Group – Designing Medieval Characters: Part 2 – with Charles Lin.
Foundation Art Group – Designing Keyframes Step by Step with Charles Lin.
Foundation Art Group – Designing Complex Environment Shots with Charles Lin.
Foundation Art Group – Cyberpunk Character Design with Jack Jones.