2 hour video content about how to integrate a 3D Zbrush model, to keyshot and render it to match photo back-plates lighting and tone. Content; -3 videos,…
Category: Applications
What you’ll learn 3DS Max tools. 3DS Max interface 3DS Max modeling tetchiness learn how to model a building Requirements Students must have 3DS Max, V-ray &Lumion…
Sam demonstrates his workflow for illustration. Sam goes from Daz, to ZBrush, and then finally Photoshop to finish his illustrations. Understand advanced ideas of character design and…
This course is my effort to help people who are just starting out in digital sculpting with ZBrush. I tried to keep away from the technical side…
What you’ll learn Character Sculpting Zbrush and Blender workflow essentials Character Anatomy, Posing and Making Appealing Models Requirements Willingness to work hard PC or Mac capable of…
What you’ll learn Build 2D or 3D image based backgrounds using Procreate, Photoshop and Moho Requirements Basic understanding of the Moho Pro interface, including Tools, Timeline and…
What you’ll learn Creating weapon design in photoshop Create from sketch to finished drawing Using light and shadows Getting a great shape language Requirements Basic Photoshop knowlage…
Ultimate Lighting – In-Depth Tutorial Course Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything,…
hat you’ll learn Recommended equipment for UAV Photogrammetry UAV Photogrammetry theory Optimal camera and drone settings for image acquisition Planning the location of GCPs (Ground Control Points)…
The Graphic design masterclass intermediate level, are you ready to level up your design skills Who should take this class? Those with very basic skills in Adobe…
Learn After Effects in 8 weeks After Effects Kickstart will introduce you to the fundamentals of Adobe After Effects in the easiest and most fun way possible.…
About This Class This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game…











