What Will I Learn? Create Realistic Hair Cards Creating Grooms with Xgen Create Realistic Hair Materials in Marmoset Create Realistic Hair Materials in Unreal Requirements Maya Basic…
Category: Marmoset toolbag
A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating…
We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach…
Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time). We will start from scratch and create a high resolution Sub-D…
Introduction In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though…
DESCRIPTION Eric Keller demonstrates how to accurately model a unique species of Mantis using ZBrush and Marmoset Toolbag in this 5-hour video workshop. Follow along with the…
Learn to generate, modify and render materials for 3D video games and productions In a video game the scenario is not only the environment, but it is…
What Will I Learn? Understand the basic modeling principles to create and UV the assets in the video Learn the hand-painted texturing style to texture the stylized…
Creating Custom Decals for Games – In-Depth Tutorial Course Learn how a professional environment artist works when creating custom decals using various techniques that can be used…
At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic…
What Will I Learn? Full Realtime Character workfloww Sculpting Muscles Sculpting Face Different skin detailing techniques 3D Scan texture workflow Concepting Character and Tattoo patterns Materials for…
Learn the basic theories and techniques of 3D scanning to create models from real objects Photogrammetry, although its name is difficult to pronounce, is a simple concept:…