A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush…
Category: Marmoset toolbag
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with…
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.…
Quality vs Quantity in Storytelling – Part 1 – Building the Asset In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…
Creating Mini Uzi Weapon Tutorial Full – Complete Edition (Vietnamese) 13.7k tris. 1×4096 texture map. Texturing in Substance Painter Creating Mini Uzi Weapon Tutorial Full – Complete…
Part 4 of 4. Yekaterina Bourykina is a master of hand painting stylized textures for games. In this four part series she demonstrates her approach to hand…
In this step by step tutorial, I will be guiding you through the entire process of creating a fantasy weapon from start to finish. We will start…
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside…
Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will be learning…
This course is focused on making a realistic prop with the same quality that you would see in most AAA games. Joe will be walking you through…
In this course you will see demonstration process of creation decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes…