Building upon our successful series of effects-based Flame courses, this course changes tack and focuses on graphics design. Taught by Rob OβNeill, this offering aims to help…
Category: Autodesk
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.…
A full run through of creating a waterfall effect in UE4 using a combination of texture creation in Zbrush and Photoshop and UE4’s material editor. Starting with…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…
Contains Many Tutorials on creating Stylized Assets. Consist of: Substance Designer Banner Substance Designer Bricks Substance Designer Broken Windows Material Substance Designer Feathers Substance Designer Gift Paper…
RiggingPRO is an advanced rigging training kit for 3DS MAX. Its designed from the ground up to offer solid rigging training for aspiring and professional animators/riggers alike.…
In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from…
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya,…
With this 3ds Max Course, (useful for Redshift users with Maya, Cinema4D, etc. etc.), weβd like to give you a complete courseware with all informations, tricks and…
Stylized Clothing Modeling, Sculpting, Texturing Videos. You get: _Real Time speed videos on how to model stylized clothing in Maya _Real Time speed videos on how to…
Creating Mini Uzi Weapon Tutorial Full – Complete Edition (Vietnamese) 13.7k tris. 1×4096 texture map. Texturing in Substance Painter Creating Mini Uzi Weapon Tutorial Full – Complete…
In this lecture, Jeremy Vickery continues on the foundation of his first lesson ‘Efficient Cinematic Lighting’. Leaving the basics behind, Jeremy delves into lighting for animation. He…