What Will I Learn? Texturing the Monster Character Texturing the Girl Character Texturing the Tree Character Clean up, Export and Render Requirements I expect you to have…
Category: Autodesk
What Will I Learn? Create Realistic Hair Cards Creating Grooms with Xgen Create Realistic Hair Materials in Marmoset Create Realistic Hair Materials in Unreal Requirements Maya Basic…
What Will I Learn? Floor plan design Requirements Be able to design a floor plan Description AutoCAD is a computer-aided design software developed by the company Autodesk…
A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating…
What Will I Learn? You will learn How to create 2D Sketch in Solidworks. You will learn How to create 3D Part Modeling in Solidworks. You will…
What Will I Learn? Setting up maya controls for Blender Maya modeling tool equivalents inside Blender Creating a stylized 3D tiki mask with organic & hard surface…
Welcome to Outgang Outgang is Laura Gallagher’s initiative to provide affordable, high quality education and other tools to character artists worldwide. Laura is a veteran of the…
In this tutorial, I show how you can quickly model tiling textures using your preferred modeling package, finishing it up in Photoshop. Summary I will start with…
We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach…
This class will teach you what you need to know to create artwork using the 3D Tool Maya: From HDRI to LookDev, lighting, final rendering, image manipulation,…
Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time). We will start from scratch and create a high resolution Sub-D…
Discover how to create high-quality 3D models and animations in Maya 2023. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow…