Our tested and proven framework is guaranteed to work for any hard surface model, regardless of the complexity. We can’t wait to share this formula with you…
Category: Substance Painter
What you’ll learn Make Modular Environments Create Tiling Geometry and Material Creating Lighting For Game Environments Create AAA Props Requirements I expect you to have some sort…
You’ll learn about sculpting in Zbrush, Maya retopology, organic/hard surface modeling in Maya, Substance Painter projection for Skin textures, procedural texture generation for the armor, basic Xgen…
What you’ll learn: Learn to create hard surface Models using Blender and Substance Learn to texture assets in Substance Painter Learn Poly Modelling in Blender Learn to…
What You Get: In these video tutorials I’m going to walk you through my process of how I texture stylized rocks using techniques in Substance Painter. I…
Stylized Old Carriage Full Creation Process + Stylized Barrel Full Creation Process We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing…
Contents – Version 1 (Free Version): 1. 30 mins of narrated video 2. Require resources for the course Version 1 (Full Version): 1. 30 mins of narrated…
What you’ll learn: Set up reference images inside of Maya Create block out meshes and understand their purpose Build optimized and well thought out high poly models…
What you’ll learn Learn 3D Texturing in Substance Painter Fast and Easy Comprehensive Understanding of the user interface within Substance Painter Establish a solid foundation in fill…
This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production. Starting from the 2D design…
What Will I Learn? Review of the UI basics and map baking process of 2018 – 2019 Substance Painter Explore and experiment how to combine smart materials…
What Will I Learn? Sculpting body Adding Skin details, veins and many more Making cool props such as cloth, sward, treasure chest, tobacco pipe Creating environment props…