Creating wrinkles and folds are a lot of fun to make in Substance Designer! In this 4 part video tutorial we will go over how to create…
Category: Substance Designer
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside…
This course, from CG supervisor Charles Chorein of Dneg London, dives into an introduction of Substance Designer and Painter with our cyber soldier head model. By the…
In this course you will see demonstration process of creation decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes…
This course is the road to famous brands like- Under Armour, Spin Master or even Lenovo with Motorola! Your persist with it can obviously give you opportunity…
The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high…
In Fundamentals of Substance for Environment Art, students will build their knowledge using the Substance suite. Students will work on the tools they needed to create excellent…
The Industry Standard for Texturing Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials,…
Pauline has made a name for herself creating incredible fabrics and pattern designs. Now she is back sharing her super realistic and mind-blowing techniques for making oil…
You get: A Complete Course that teaches how to easily create a simple Stylized Outdoor Environment from start to finish. Fully Narrated Step by step instructions on…
Want To Become An Environment Artist? LEARN AND APPLY THE SKILLS YOU NEED TO START A CAREER IN GAMES ONLINE IN THIS FLEXIBLE AND CUSTOMIZABLE PROGRAM. During…
During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting, and…