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Bridge Collapse in Houdini

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Release date:2021

Author:Tariq Kinani

Skill level:Beginner

Language:English

Exercise files:Yes

In this Houdini destruction course, we are going to shake the earth to collapse a huge bridge.
You will learn to set up and fracture geometry, deform metals, create and control constraints, perform simulations with RBDs, Vellum and Pyro, generate debris, dust, volumes, and a lot more.
We will teach you the latest tools and workflows used in the new Houdini 18.5.
Upon completion of this course, you will have gained a set of technical and artistic skills that will allow you to develop feature-film-quality destruction shots for your demo reel.
We will include all the assets and hip files used in the course, including the bridge, various car models, all Arnold shaders, cameras, and the final scenes of every week.
Although this is not a course on lighting, rendering, and composition, you will learn what it takes to present your work with a professional finish. For more information, see the content of Week 5.

WEEK 01
In the first week, we will focus on analyzing and preparing the geometry for destruction.
We will use several fracture methods for concrete and metal, set up constraints, and animate the bridge’s deformation, which we will later combine with our simulation.
You will learn to cache your complete simulation efficiently to increase performance and productivity.

WEEK 02
In week 2, we will use different solvers to simulate the two types of bridge cables.
For horizontal cables, we will simplify the geometry to optimize the calculation processes. We will create constraints and use the results from week 1 to guide the cables’ simulation, using Houdini’s new Guided Simulation Workflow.
For the vertical cables, we will use Vellum. As we did previously, we will simplify the geometry and create a system of constraints that allows us to connect with the simulation of the main bridge and break the stress zones progressively.

WEEK 03
During this week, we are going to simulate cars using Bullet. We will sort and randomize several car models along the bridge, using the new “Scatter and Align” node in Houdini 18.5.
We will create a simple system to eliminate the interception between cars, and we will create a Cone Twist Constraint system to simulate the suspension.

WEEK 04
We are already in the final stretch! In the penultimate week, we will create the debris and Pyro simulations for the dust.
For the debris simulation, we’ll keep it light and simple. We will use the Debris Source node for the broadcast and POPs for the simulation.
For the dust, we will create two Pyro passes. One will be dense and accompany the fractures; the other will be light and will remain suspended in the air, just as it would happen in real life.
At the end of this week, we will have all the simulations ready for the final render.

WEEK 05
Although this is not a lighting and rendering course, here you will learn everything you need to present your work with a professional finish.
In this course, we will provide all the shaders, and in this class, we will teach you how to connect them to the bridge and cars.
You will learn to randomize the colors of the cars so you can adjust them to your liking.
Then, we will create a volume pass for the FOG. This will help us with all the final setting of the scene.
Finally, we will create lights and set the ROP for the final render.

Watch online or Download for Free

Week_01
Week 01 – 01 – Intro
Week 01 – 02 – Creating a new Project
Week 01 – 03 – Analysing the Geometry
Week 01 – 04 – Isolating the Simulation Area
Week 01 – 05 – Separating the Geometry into Parts
Week 01 – 06 – Fracturing the Road
Week 01 – 07 – Splitting the Bendy Metal from the Rigid Metal
Week 01 – 08 – Creating The Metal Chunks
Week 01 – 09 – Starting the Constraints
Week 01 – 10 – Finishing the Constraints
Week 01 – 11 – RBD configure
Week 01 – 12 – Animating the Bridge
Week 01 – 13 – Bullet Sim
Week 01 – 14 – Post Sim

Week_02
Week 02 – 01 – Intro
Week 02 – 02 – Preparing the Horizontal Cable Geometry
Week 02 – 03 – Starting the Guided Sim
Week 02 – 04 – Finishing the Horizontal Cable Sim
Week 02 – 05 – Horizontal Cable Point Deform
Week 02 – 06 – Creating the Vertical Cable Proxy Geometry
Week 02 – 07 – Starting the Vellum Sim
Week 02 – 08 – Setting the Strong Constraints and the Breaking Threshold
Week 02 – 09 – Point Deform on the Vertical Cables

Week_03
Week 03 – 01 – Intro
Week 03 – 02 – Importing the Cars
Week 03 – 03 – Creating the Wheel Groups
Week 03 – 04 – Scatter Points
Week 03 – 05 – The new Scatter and Align and Attrib from Pieces SOPs
Week 03 – 06 – Removing Intersecting Cars Part 1
Week 03 – 07 – Removing Intersecting Cars Part 2
Week 03 – 08 – Changing the Center of Gravity
Week 03 – 09 – Attribute Transfer Fix
Week 03 – 10 – Layout Sim
Week 03 – 11 – Building the Constraints
Week 03 – 12 – RBD Configure
Week 03 – 13 – Cone Twist Values
Week 03 – 14 – Running the Car Simulation
Week 03 – 15 – Sim Clean Up

Week_04
Week 04 – 01 – Intro
Week 04 – 02 – Starting the Debris Sim
Week 04 – 03 – Adding Velocity
Week 04 – 04 – Adding the Collider
Week 04 – 05 – Caching the Sim
Week 04 – 06 – Cull by Speed
Week 04 – 07 – Starting the Pyro Settup
Week 04 – 08 – Adding Velocity
Week 04 – 09 – Final Sim Settings and Cache
Week 04 – 10 – Sim Review
Week 04 – 11 – Starting the Light Smoke Sim
Week 04 – 12 – Finishing the Light Smoke Sim
Week 04 – 13 – Light Smoke Sim Review

Week_05
Week 05 – 01 – Intro
Week 05 – 02 – Importing the Class Material
Week 05 – 03 – Applying the Bridge Materials
Week 05 – 04 – Creating a HDR and our first Render
Week 05 – 05 – Fixing the Shader and HDR problems
Week 05 – 06 – Setting Pscale and Rendering Volumes
Week 05 – 07 – Motion Blur
Week 05 – 08 – Distant Light
Week 05 – 09 – Making Fog
Week 05 – 10 – DOF and Render
Week 05 – 11 – Compositing

[The VFX School] Bridge Collapse in Houdini Files.7z
[The VFX School] Bridge Collapse in Houdini_Subtitles.7z


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1 Comments

  1. SO HELPFUL!!! plzz can you upload Drawing the human figure using basic shapes from WINGFOX https://www.wingfox.com/c/8459
    will be very much useful

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