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Blender – Create Realistic BMW 507 From Start to Finish

Release date:2021, May 8

Author:Mrawan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

Hi everyone, my name is Marwan Hussain I’m a 3D artist and I have been in the 3D field for 9 years now, I like to use Blender to create anything I want and in this course, we will learn how to create a 1957 BMW car from start to finish with Blender 2.92.

Creating a car like BMW 507 is a bit challenging because the surface is curvy or I can say it’s organic and not flat, this is reason that makes creating cars like BMW 507 a bit challenging, but with the right modeling technic you can achieve very clean results.

And the beautiful thing about Blender it can handle that kind of organic modeling in a smart way by using the ShrinkWrap modifier, this is the secrete that I will use to kill any bad shading on the surface.

So we will go through all the details that you saw in the intro video, if you didn’t see the intro I advise you to see it first to see the final result and how it looks.

When the modeling journey is finished we will jump to the materials section, there, we will learn how to create the car paint material and the other materials like Rubber, Chrome, Plastic, and Iron, this section will be very fun and informative.

Rigging, yes we will rig the car and we will learn how to use armature step by step, first, we will add all the necessary bones and after that, we will learn how to create a relationship with them by using constraints like damped track constraints and transformation constraints.

And now it’s time to render the scene, we will add the camera and we will take a nice shot and we will learn nice technic about how to use DOF ( depth of field ) to take a close shot.

This is all about the course, in a nutshell, inside the course, there is tons of information that will take your level and ability to the advanced stage when it comes to car modeling.

The last thing that I want to add here is if you finish this course and learned how to create cars in general that’s mean you can sell them online and make some money.

Watch online or Download for Free

01 Introduction
001 Introduction

02 Modeling section
001 course overview
002 03_understand the subdivision surface modefire
003 04_understand the subdivision surface modefire part 2
004 05_understand the subdivision surface modefire_part 3
005 06_understand the mirror modefire
006 07_Adding the ref Images
007 08_Modeling the Grill and the fender part 1
008 09_Modeling the Grill and the fender part 2
009 10_Modeling the Grill and the fender part 3
010 11_Modeling the Grill and the fender part 4
011 12_Modeling_ creating the hood
012 13_Modeling_ creating the hood part_2
013 14_Modeling_Adding hole to the body
014 15_Modeling_creating the doors
015 16_Modeling_Creating the back side of the car
016 17_Modeling_Creating the back side of the car part 2
017 18_Modeling_Creating the back hood
018 19_Modeling_Creating the roof
019 20_Modeling_finish the roof and fixing the door shading
020 21_Modeling_fixing some shading issue
021 22_Modeling_Creating the windshield
022 23_Modeling_Creating the windshield borders
023 24_Modeling_Creating the rear window
024 25_Modeling_creating the door window
025 26_Modeling_Creating window frames
026 27_Modeling_Creating window frames part 2
027 28_Modeling_Creating the roof frame
028 29_Modeling_Creating the front lights
029 30_Create the grilles
030 31_Modeling_edit the grilles
031 32_Modeling_Creating the front bumper
032 33_Modeling_ working on the hood details
033 34_Modeling_adding details to the side
034 35_Modeling_creating the mirrors
035 36_Modeling_Creating the Back lights
036 37_Modeling_make some editing to the rear Hood
037 38_Modeling_adding details to the rear side of the car
038 39_Modeling_Creating the back bumper and make some fixes in the body
039 40_Modeling_adding cover to the bottom side of the car
040 41_Modeling_Creating the door handle
041 42_Modeling_ Creating the fuel tank
042 43_Modeling_Creating the exhaust
043 44_Modeling_Creating the wheel and the tire
044 45_Modeling_Creating the wipers
045 46_Modeling_Creating the wipers_2
046 47_Modeling_Creating the wipers_3
047 48_Modeling_Creting the wipers_4
048 49_Modeling_preparing the logo and cover the grill area
049 50_Modeling_Creating the brake drum

03 Environment
001 51_Environment_illuminating the scene with HDRI image
002 52_Environment_Creating the ground

04 Materials Section
001 53_Materials Section_ Creating the car paint MT
002 54_Materials Section_Creating the chrome MT
003 55_Materials Section_ Creating the tire MT
004 56_Materials Section_ Creating the break drum MT
005 57_Materials Section_Creating the BMW Logo MT
006 58_Materials Section_Creating the HeadLight MT
007 59_Materials Section_Creating the BackLight MT
008 60_Materials Section_Creating the front reflector light
009 61_Materials Section_Creating the Rubber MT

05 Rigging
001 62_Rigging Section part 1
002 63_Rigging Section part 2

06 Render the scene
001 64_Render the scene

07 Bonus Section
001 65_Bonus

[Udemy] Blender – Create Realistic BMW 507 From Start to Finish.7z
[Udemy] Blender – Create Realistic BMW 507 From Start to Finish_Subtitles.7z


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