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SciFi Weapon Design In Blender [Remastered]

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Release date:2021, January 11

Duration:05 h 00 m

Author:Blender Bros

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to this exciting course on hard surface modeling in Blender, where we’ll embark on a creative journey to craft two stunning SciFi weapons from scratch. Throughout this course, you’ll learn how to block out models, add intricate details, employ hard-surface techniques for clean composition, and apply materials for a beautiful final render, all within the Blender software.

Who is it for?

In short: ANYONE interested in 3D modeling/art This course is designed for individuals who are familiar with Blender’s basic toolset (such as scaling, extruding, moving, menus, etc.). Advanced knowledge of Blender is not required, making it accessible to a wide range of learners. However, if you’re a complete beginner or new to hard surface modeling, consider enrolling in our SciFi Crate Design in Blender course for a smoother start.

What will the course cover?

• Hard Surface Modeling • Boolean and Bevel techniques • Shading error cleanup • Artifact and mesh distortion fixes • Vanilla (no addons) Blender workflow • Boolean cleanup • Topology Fixes • Subdivision Surface workflow with booleans • Materials • Lighting • Composition • Rendering

These are the main topics we’ll explore, with a focus on modeling and addressing common issues like shading errors and artifacts. Mastering the ability to model and clean up these errors is crucial, and this course will equip you with the necessary skills for hard surface modeling.

Overview:

We’ll begin by establishing correct proportions using reference photos. Despite being SciFi models, it’s important to ensure elements like the trigger, barrel, and grip are in the right locations. Then, we’ll unleash our creativity to design unique weapons.

Next, we’ll dive into using booleans and modifiers effectively to craft our visual aesthetic with minimal geometry. Along the way, we’ll encounter modeling problems and shading errors, learning how to fix them instantly. Bevels will also play a key role in our workflow to prevent shading errors and artifacts.

Many people find subdivision surface modifiers with booleans daunting, but fear not. Once you grasp the concept, it’s straightforward. We’ll demonstrate various examples of subsurf, booleans, and bevels within a single object, achieving flawless shading.

One of the highlights of this course is working with materials and rendering the completed model. Composition is crucial for creating visually stunning renders, and we’ll cover proper material settings, HDRI lighting, reflectors, and camera angles to achieve an aesthetically pleasing result. Plus, we’ll share time-saving rendering tricks for faster results.

Additionally, there’s a bonus section on advanced editing in Photoshop, enhancing your render for a polished portfolio.

Conclusion:

Whether you’re a seasoned hard-surface modeler or a beginner in Blender or modeling, this course offers a series of practical techniques to accelerate your 3D modeling skills. We’ve crafted the content to be understandable for beginners while providing technical insights for advanced users. By the end, you’ll feel confident in 3D modeling and hard surface techniques, ready to tackle your own projects.

Watch online or Download for Free
Extra Videos
Free Addons (Video Demos Presentation)

01_Machin3 Tools
02_Mira Tools
03_Built in
04_PowerSave (optional)

SciFi Weapon Design Course – Laggy scene fix

Weapon 01

Lecture 01 – Proportions
Lecture 02 – Blocking out the Weapon
Lecture 03 – Blocking out the Weapon Pt. 2
Lecture 04 – Blocking out the Weapon Pt. 3
Lecture 05 – Back Design Piece
Lecture 06 – Slices and Notches 01
Lecture 07 – Inset Boolean
Lecture 08 – Side Details 01
Lecture 09 – Side Panel
Lecture 10 – Modeling the Grip 01
Lecture 11 – Boolean Cleanup 01
Lecture 12 – Boolean Cleanup 02
Lecture 13 – Magazine 01
Lecture 14 – Magazine 02
Lecture 15 – Modeling the Trigger
Lecture 16 – Upper Design
Lecture 17 – Scope
Lecture 18 – Beveling the Scope
Lecture 19 – Extra Detail
Lecture 20 – Misc Details 01
Lecture 21 – Beveling the Main Body
Lecture 22 – Grip Positioning
Lecture 23 – Side Panel
Lecture 24 – Barrel Lines
Lecture 25 – Adding Bevels to Missing Pieces
Lecture 26 – Detailing the Scope Pt. 1
Lecture 27 – Detailing the Scope Pt. 2
Lecture 28 – Detailing the Scope Pt. 3
Lecture 29 – Detailing the Scope Pt. 4
Lecture 30 – Paneling Details
Lecture 31 – Misc Detailing
Lecture 32 – Modeling Screws
Lecture 33 – Modeling the Trigger
Lecture 34 – Materials
Lecture 35 – Tertiary Details
Lecture 36 – Tertiary Details Pt. 2
Lecture 37 – Setting up the Render
Lecture 38 – Emissive Materials
Lecture 39 – Glass Materials
Lecture 40 – Tertiary Details Pt. 3
Lecture 41 – Rendering Settings
Lecture 42 – Decal Machine Addon
Lecture 43 – Rendering Part 2
Lecture 44 – Post Processing in Photoshop

Weapon 01 Locker (Remastered)

Lecture 0 – Introduction
Lecture 01 – Blockout
Lecture 02 – Modeling A Weapon Beam
Lecture 03 – Modeling The Wall
Lecture 04 – Wall Panels
Lecture 05 – Mounting The Weapons
Lecture 06 – Middle Beam
Lecture 07 – Adding Bevels
Lecture 08 – Detailing The Wall
Lecture 09 – General Detailing
Lecture 10 – Detailing The Floor
Lecture 11 – Final Details
Lecture 12 – Materials
Lecture 13 – Decals
Lecture 14 – Decal Timelapse (Optional)
Lecture 15 – Lighting
Lecture 16 – Volumetrics
Lecture 17 – Smoke And Camera Setup
Lecture 18 – Rendering
Lecture 19 – Post Processing In Photoshop

Weapon 02

Sr01 Proportions
Sr02 Organising
Sr03 Blockout 1
Sr04 Blockout 2
Sr05 Grip
Sr06 Stock
Sr07 Trigger
Sr08 Receiver
Sr09 Barrel
Sr10 Receiver and Barrel
Sr11 Front Grip
Sr12 Magazine
Sr13 Scpe
Sr14 Chin Rest Stock Wrap
Sr15 Bipod
Sr16 Bipod 2
Sr17 Magazine 2
Sr18 Power Cell
Sr19 Scope 2
Sr20 Barrel Top and Laser
Sr21 Tripod
Sr22 Stock Absorbers
Sr23 Pads
Sr24 Scope Mount
Sr25 Scope Mid Detail
Sr26 Barrel Front
Sr27 Laser Mid Detail
Sr28 Tripod Blockout
Sr29 Tripod Mid Detail 1
Sr30 Tripod Mid Detail 2
Sr31 Tripod Mid Detail 3
Sr32 Tripod Mid Detail 4
Sr33 Side Screw Holes
Sr34 Scope Fine Detail
Sr35 Scope Fine Detail 2
Sr36 Front Barrel Detail
Sr37 Side Screw Holes 2
Sr38 Tripod Clamps
Sr39 Receiver Interior
Sr40 Trigger Fine Detail
Sr41 Bipod Fine Detail
Sr42 Laser Fine Detail
Sr43 Magzine Fine Detail
Sr44 Tripod Locks
Sr45 Side Screw Holes 3
Sr46 Tripod Mount
Sr47 Screws
Sr48 Mirroring Screws and Scope Fine Details
Sr49 Fixing The Laser
Sr50 Finishing Touches
Sr51 Texturing and Rendering
Sr52 Texturing and Rendering 2
Sr53 Photoshop
Sr54 DM Bonus Ryuu

Weapon 02 Locker (Remastered)

Sr Locker 01
Sr Locker 02
Sr Locker 03
Sr Locker 04
Sr Locker 05
Sr Locker 06
Sr Locker 07
Sr Locker 08
Sr Locker 09
Sr Locker 10
Sr Locker 11
Sr Locker 12
Sr Locker 13

SciFi Weapon Design Course – Laggy scene fix
[Blender Bros] SciFi Weapon Design In Blender [Remastered].7z.rar

[Blender Bros] SciFi Weapon Design In Blender [Remastered]_Subtitles.7z


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