Blender and Substance Painter – Creating a Combat Knife Game Asset
Release date:2018
Author:CGMaster
Skill level:Beginner
Language:English
Exercise files:Yes
In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly game-ready model. Watch the other parts of this series below:
- Part 2 – Low Poly and UV Unwrapping in Blender
- Part 3 – Baking Normal Maps in Blender
- Part 4 – Texturing in Substance Painter
This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model.