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Blender 3 The Ultimate Medieval Scene Course by 3D Tudor Neil Bettison

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Release date:2021

Author:3D Tudor Neil Bettison

Skill level:Beginner

Language:English

Exercise files:Yes

About This Class
Blender 3 The Ultimate Medieval Scene Course
Resource Pack
Course Description
An upgrade to Blender 3.0 won’t cost you anything.
How can a Blender 3.0 course improve your life?

I used to be apprehensive about new Blender updates. They made me feel like I had fallen behind.
The key to deciphering new software updates is practice. You need to relieve this anxiety you’re feeling with a medieval themed project filled with challenges super-useful solutions!

What are the top 5 things you can get out of this course?
We will be using the Blender 3.0 asset manager in various ways;
You will be exploring Blender’s particle systems, including grass and straw roofs;
A water simulation with a stop and start will be part of your scene;
We will be simulating realistic smoke, and;
You will be texture painting with 3 different textures on one mesh.

Start learning with ‘Blender 3 The Ultimate Medieval Scene Course’!

I can imagine this going very well with your medieval well and medieval castle keep with or without slight modifications to your existing scene.

‘Blender 3 The Ultimate Medieval Scene Course’ will see you creating a medieval farmstead. Your medieval farmstead will feature farmhouses, grass, mud, plants, trees, a water pump, and a windmill.

IT WILL BE ALIVE because of all the exciting plant growing animations it will feature.

This course will give you access to just over 16 hours of 3D art.

This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course’s learning objectives!

Through reading this course description you will find out:

What you want to learn about 3D modelling;
What you are going to get through ‘Blender 3 The Ultimate Medieval Scene Course’, and;
How the course will take your 3D modelling, and animation skills to the next level.

Modeling
I enjoy creating little props that can bring a scene to life. One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy.

Our ‘Blender 3 The Ultimate Medieval Scene Course’ will focus on adding little details to enhance a 3D environment. Among other character-boosting assets, you will find out how to make a pitchfork and ladders, and where to place them. Learning about correct placement will allow you to make your 3D modelling skills stand out more than before.

Texturing and Materials
‘Blender 3 The Ultimate Medieval Scene Course’ will provide you with intensive learning all in one place, giving you access to over 16 textures, and 80 texture maps at 2 k resolution. Most importantly, I will be sharing techniques of how to use vertex painting to use multiple materials to paint on a single mesh.

The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.

Creating your materials or altering textures on the fly is something you will want to learn about. Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.

Animation
As part of this ‘Blender 3 The Ultimate Medieval Scene Course’ course, you will learn how to use keyframes to key in different animations to the parts we want to animate. We will be growing plants and vegetables in the two small designated growing areas.

A key part of our new course will involve learning how to use geo nodes in Blender 3.0. We will use them to make these plant animations.

Designing node groups is different in Blender 3.0 and you will unlock just how to achieve these effects with my guidance.

Lighting & Rendering
When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models.

By joining ‘Blender 3 The Ultimate Medieval Scene Course’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the rainy weather atmosphere of your medieval farmstead.

We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer.

Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.

‘Blender 3 The Ultimate Medieval Scene Course’ is a complete guide into using Cycles, and Cycles X for lighting, rendering, shadow.

Course Resources & Freebies
The ‘Blender 3 The Ultimate Medieval Scene Course’ resource pack includes 16 textures, and 80 texture maps at 2 k resolution, 13 references, 4 HDRI maps, 1 HDRI portfolio gradient map. blend file, and 1 human reference.

Join this course and come be part of a 3D modelling journey of over 16 hours of learning that will see you go away with a game-ready AAA medieval game environment full of life and animation.

Check out the free introduction and I am sure you won’t be able to put this course down!

Watch online or Download for Free

01. Blender 3 the Ultimate Medieval Scene Course
02. Learning the Basics of Blender
03. Setting up Blender Asset Manager
04. Setting up References within Blender
05. Creating the Walkway Greybox
06. Working with Planks of Wood
07. The Powerful Bisect Tool
08. Learning about Textures and Materials
09. Applying Materials & Textures
10. Working with Nodes Hue & Saturation
11. Creating HDRI Assets
12. Creating the Barn Greybox
13. The Art of Creating Roofs
14. Adding Realism to our Models
15. Filling in the Barn Frame
16. Working with Dissplacement
17. Applying Materials to the Barn
18. Creating the Ladder & Fork Models
19. Building the Water Pump Greybox
20. Preparing the Water Pump for Rigging
21. Blender Extras Pipes
22. Weighting & Animating the Water Pump
23. The Water Pump Asset Completed
24. Scene Collections & Starting the Windmill
25. The Right & Wrong Way to use Array
26. Creating the Windmill Turbine
27. Finishing the Windmill Model
28. Applying Materials to our Windmill
29. Animating the Windmill
30. Starting the Main Farm House Greybox
31. Blocking out the Farm House
32. Establishing a Professional Workflow
33. Notching up the Modeling Difficulty
34. Working with Ambient Occlusion
35. Creating the Chimney Greybox
36. Working with Booleans
37. Planning out the House Shelter
38. Creating Realistic Tree Stumps
39. Creating Logs with Curves
40. Texturing Logs for Realism
41. Planning Out the Windows
42. Finishing the Windows & Glass
43. Planning out the Staircase
44. Finishing the Staircase Asset
45. Creating Realistic Doors
46. Handles with Curves
47. Creating the Large Fence
48. Pumpkin Patch Fence Greybox
49. Fine Line Between Realism & Polygons
50. Finishing Modeling the Base Structures
51. New Pastures Starting the Scene
52. Problems with Creating the Land
53. Populating the Scene with Asset Manager
54. Working with Multiple Texture Maps
55. Vertex Painting with Multiple Textures
56. Sculpting within Blender
57. Rendering with Blender Cycles
58. Creating the Grass & Plants
59. Blenders Particle System Setup
60. The Weight Painting System Explained
61. Dealing with Transparent Materials
62. Creating the Straw Base Mesh
63. Particle Systems Based on Collections
64. Fixing Problems with Particle Systems
65. Creating Trees with Sapling Generator
66. Tree Branches Created the Easy Way
67. Weight Painting the Trees
68. Creating the Geometry Node Leaf
69. Introduction to Blenders Geometry Nodes
70. Working with Geometry Nodes
71. Complexities of Geometry Nodes
72. Finishing the Crop Geometry Node
73. Laying out & Animating our Crops
74. Working with Liquid Simulations
75. Creating a Water Shader with Nodes
76. Creating the Water Bucker
77. Animating with Shape Keys
78. Shrinkwrapping Pumpkins
79. Pumpkin Growth Animation
80. Animating Pumpkin Textures
81. Creating the Pumpkin Leaves
82. Populating our Pumpkin Patch
83. Creating Wind & Turbulence
84. The Particle Edit Comb
85. Smoke Simulation Creating Smoke Shader
86. Our First Scene Render
87. Refining the Scene
88. Setting up a Turntable Camera
89. Outro & Critiquing our Own Work

Blender 3 The Ultimate Medieval Scene Course Resource Pack.7z
[Skillshare] Blender 3 The Ultimate Medieval Scene Course by 3D Tudor Neil Bettison_Subtitles.7z


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1 Comments

  1. Could you please get “Domestika – Motion Graphics for Audiovisual Projects ” (with english sub) and english subs for “(Domestika)Dirección de Arte con Cinema 4D” (which is on this site https://online-courses.club/direccion-de-arte-con-cinema-4d-tavo)

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