Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unreal Shader – Procedural Automatic Landscape by Michael Gerard

/

Release date:2023, June

Author:Michael Gerard

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, I will guide you step-by-step on how to create an Automatic Landscape Shader in Unreal Engine 5.2.

What You Will Learn
  • Create Several Material Functions: Learn to build and manage multiple material functions to enhance your shader.
  • Create an Optimized Shader: Develop a shader that balances performance and visual quality.
  • Implement Parallax Occlusion Mapping with Shadows: Add depth and realism to your textures by using parallax occlusion mapping with shadows.
  • Implement Automatic Vegetation: Automate vegetation placement using masks and Runtime Virtual Textures (RVT).
  • Get Rock Texture on Slopes Automatically: Automatically apply rock textures on slopes based on the landscape’s gradient.
Course Details
  • Duration: ~6 hours of step-by-step video tutorials
  • Resolution: 1080p at 30fps
Software Used
  • Unreal Engine 5.2
Level

This course is suitable for anyone who wants to learn, improve, or refine their skills in environment creation.

 

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *