Architectural Design for Games using Blender & UE5
Duration:6h 2m
Actual Duration:6h 6m
Release date:2025, February
Publisher:Gnomon
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Blender, Unreal Engine 5, Rhinoceros 3D, Affinity Photo, Substance Painter, Davinci Resolve
Course URL:https://www.thegnomonworkshop.com/workshops/architectural-design-for-games-using-blender-ue5
Ready to build game worlds that feel truly alive? This workshop dives into creating stunning architectural game environments, blending historical design with modern game development tools. You’ll learn to take inspiration from Victorian architecture and bring it to life using Blender and Unreal Engine 5, ensuring your game worlds are not just visually impressive but also deeply immersive.
🎯 What you’ll learn
- Fundamentals of architectural design theory
- Creating art suitable for real-time game production
- Modeling, texturing, and UV-ing architecture in Blender
- Shader creation, lighting, and camera work in UE5
- Implementing trim sheet techniques for efficient texturing
- Garden design with foliage and landscaping
- Applying compositional principles to architectural scenes
✅ Requirements
- Skills: Foundational modeling and UV-ing in Blender, basic knowledge of the Unreal Engine 5 interface.
- Tools: Blender, Unreal Engine 5, Rhinoceros 3D, Affinity Photo, Substance Painter, Davinci Resolve.
- Hardware: A computer capable of running Blender and Unreal Engine 5 smoothly.
📝 Description
This workshop focuses on a professional workflow for designing and building architectural game environments. You’ll explore how to translate historical design elements, specifically from the Victorian era, into believable and immersive game worlds. The course covers essential techniques in Blender for modeling and texturing, including the efficient use of trim sheets.
In Unreal Engine 5, the emphasis is on creating realistic materials, effective lighting, and compelling camera work. While geared towards real-time game engines, the core principles of design theory and architectural application are valuable across various art disciplines. The instructor, Joshua Haun, brings extensive experience from AAA game development, ensuring practical, industry-relevant instruction.
🧑🎓 Who this course is for
- Intermediate artists looking to create game environments with more narrative depth.
- Beginners with a solid grasp of Blender modeling and Unreal Engine 5 basics.
- Environment artists aiming to improve their architectural design and game environment creation skills.
🧑🏫 About the Author
Joshua Haun is an accomplished Environment Artist at Elsewhere Entertainment, with significant contributions to major titles like Call of Duty and VALORANT. His work consistently highlights a deep understanding of architectural design and history, informed by his formal degree in architecture and specialized certifications. Joshua’s passion for historical architecture fuels his ability to create authentic and detailed game environments.
🏁 Final Result
By the end of this workshop, you will have a portfolio-ready architectural game environment rendered in Unreal Engine 5, showcasing your ability to model, texture, light, and compose a detailed and immersive scene.
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