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Advanced Asset Creation In Houdini For VFX And Games

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Release date:2018

Author:Saber Jlassi

Skill level:Beginner

Language:English

Exercise files:Yes

Procedural creation of various complex rocks formations and environment assets in Houdini as well as procedurally creating textures using Houdini Cops.

Watch online or Download for Free

Week 01
01. Intro To Aac
02. VFX Pipe
03. Pipeline Requirements
04. Arnold Intro And Features
05. Importing The Assets
06. Install Script
07. Highres Geo Vs Subdivision
08. Intro To Arnold5
09. Intro To Unreal
10. Conclusion And Assignement

Week 02
REB 01.0 Week 02 – 01 Intro
REB 01.0 Week 02 – 02 Whats Cops
REB 01.0 Week 02 – 03 Intro To Cops
REB 01.0 Week 02 – 04 Proc Texture Part1
REB 01.0 Week 02 – 05 Proc Texture Part2
REB 01.0 Week 02 – 06 Proc Texture Part3
REB 01.0 Week 02 – 07 Proc Texture Part4
REB 01.0 Week 02 – 08 Tiling Part1
REB 01.0 Week 02 – 09 Tiling Part2
REB 01.0 Week 02 – 10 Exporting Files
REB 01.0 Week 02 – 11 Assignments

Week 03
REB 01.0 Week 03 – 01 Intro
REB 01.0 Week 03 – 02 Data
REB 01.0 Week 03 – 03 Worley Explained
REB 01.0 Week 03 – 04 Worley Clipping
REB 01.0 Week 03 – 05 Masking
REB 01.0 Week 03 – 06 Exporting
REB 01.0 Week 03 – 07 Bricks Part1
REB 01.0 Week 03 – 08 Bricks Part2
REB 01.0 Week 03 – 09 Bricks Part3
REB 01.0 Week 03 – 10 Ground Pavement Part1
REB 01.0 Week 03 – 11 Ground Pavement Part2
REB 01.0 Week 03 – 12 Intro To Volume
REB 01.0 Week 03 – 13 Intro To Volume Vops
REB 01.0 Week 03 – 14 Manipulating Terrain Using Volume Vops
REB 01.0 Week 03 – 15 Terrain Tools Custom Tiling
REB 01.0 Week 03 – 16 Assignment

Week 04
REB 01.0 Week 04 – 00 Intro
REB 01.0 Week 04 – 01 Intro To Vdb
REB 01.0 Week 04 – 02 Displacing Volumes Using Vops
REB 01.0 Week 04 – 03 Ground With Volume
REB 01.0 Week 04 – 04 Ground Disp
REB 01.0 Week 04 – 05 Basic Standing Rock
REB 01.0 Week 04 – 06 Wall With Standing Rocks
REB 01.0 Week 04 – 07 Utilizing The Pipeline
REB 01.0 Week 04 – 08 Edge Displacement
REB 01.0 Week 04 – 09 Standing Cliff
REB 01.0 Week 04 – 10 Sdf
REB 01.0 Week 04 – 11 Unified Noise
REB 01.0 Week 04 – 12 Wall With Bricks Example
REB 01.0 Week 04 – 13 Assignment

Week 05
REB 01.0 Week 05 – 00 Intro
REB 01.0 Week 05 – 01 Wall With Bricks
REB 01.0 Week 05 – 02 Wall With Bricks Volume
REB 01.0 Week 05 – 03 Wall With Bricks Rand Color
REB 01.0 Week 05 – 04 Cliff Wall Part1
REB 01.0 Week 05 – 05 Cliff Wall Part2
REB 01.0 Week 05 – 06 Cliff Wall Part3
REB 01.0 Week 05 – 07 Complex Volume Disp
REB 01.0 Week 05 – 08 Sharp Cliffs
REB 01.0 Week 05 – 09 Stairs Rocks
REB 01.0 Week 05 – 10 Mesh Cleanup
REB 01.0 Week 05 – 11 Mesh Cleanup Setting Up The Network
REB 01.0 Week 05 – 12 Ground Geometry Using Sops
REB 01.0 Week 05 – 13 Boolean
REB 01.0 Week 05 – 14 Assignment

Week 06
REB 01.0 Week 06 – 01 Intro
REB 01.0 Week 06 – 02 UV
REB 01.0 Week 06 – 03 Maps Extraction
REB 01.0 Week 06 – 04 Two Steps Extraction
REB 01.0 Week 06 – 05 Phase2 Displacement Applied
REB 01.0 Week 06 – 06 Lowres Geometry Generation
REB 01.0 Week 06 – 07 UV Creation Standing Cliff
REB 01.0 Week 06 – 08 Disp Extraction
REB 01.0 Week 06 – 09 Lut
REB 01.0 Week 06 – 10 Install Opencolor Io
REB 01.0 Week 06 – 11 Arnold5.0
REB 01.0 Week 06 – 12 Standing Cliff Shading Part1
REB 01.0 Week 06 – 13 Standing Cliff Shading Part2
REB 01.0 Week 06 – 14 Standing Cliff Shading Part3
REB 01.0 Week 06 – 15 Standing Cliff Shading Conclusion
REB 01.0 Week 06 – 16 Assignment

Week 07
00 — intro
01 — shading_the_big_wall_prep
02 — shading_the_big_wall_part1
03 — shading_the_big_wall_part2
04 — assets_gathering
05 — fixing_assets
06 — layout_creation_part1
07 — layout_creation_part2
08 — layout_creation_part3
09 — layout_creation_part4
10 — ground_shading
11 — render
12 — more_examples
13 — assignment
Week 07 resources.7z

Week 08
00 — intro
01 — thought_process
02 — door_portal
03 — layout_changes
04 — shading_procedurals
05 — bundles
06 — lighting_scene_part1
07 — lighting_scene_part2
08 — lighting_scene_part3
09 — lighting_scene_part4
10 — lighting_scene_part5
11 — intro_to_volume_rendering
12 — creating_fog_using_vdb_volume
13 — takes
14 — compositing
15 — conclusion

Week 09
00 – intro
01 – procedural_uv_on_wall_cliff
02 – procedural_uv_on_wall_cliff_unwarp
03 – baking_wall_cliff_part1
04 – result
05 – shapr_cliff_prep
06 – shapr_cliff_baking
07 – results
08 – standing_rock_prep
09 – displacing_geo
10 – engine_part1
11 – engine_part2

Week 10
00_intro
01_advanced_shading
02_layout
03_lighting
04_conclusion

[Rebelway] Advanced Asset Creation In Houdini For VFX And Games.7z


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