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The Breach flip production by Dennis Schmidt

The Breach flip production by Dennis Schmidt

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Author:Dennis Schmidt

Actual Duration:24h 21m

Release date:2024, October

Publisher:PixelFront

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Houdini

Course URL:https://pixelfront.net/the-breach-production-series-flip-houdini/

Take a full FLIP shot from brief to final comp with production tricks that actually save time.

This one is all about doing FLIP for real. You take a breach shot in Houdini from the first brief all the way to final composite, with the workflow, fixes, and shortcuts you would actually use on a job.

🎯 What you’ll learn

  • How to break down a production brief for a FLIP shot
  • How to set up and art-direct a large-scale FLIP simulation
  • Tips and tricks to speed up your FLIP workflow and iteration times
  • How to handle meshing, whitewater, and render prep for water
  • How to take FX from simulation to final composite
  • How to troubleshoot common FLIP problems in production

✅ Requirements

  • Skills: Intermediate understanding of Houdini UI and SOP workflows, basic knowledge of DOPs and simulations
  • Tools: Houdini FX, compositing software for final comp
  • Hardware: Multi-core CPU, minimum 32GB RAM, dedicated GPU

📝 Description

This is not a button-tour. It is a production run. You start with a brief, just like you would get from a supervisor, and you have to make decisions on scale, resolution, and timing before you even hit sim.

From there Dennis walks through the whole FLIP workflow in Houdini — sourcing, forces, collisions, and how to keep control when the sim wants to do its own thing. You will see what to push for more detail and what to leave alone to save sim time.

The other big focus is speed. You will pick up practical optimization tricks, caching habits, and wedge strategies that let you iterate faster. Less waiting, more versions to show. That is what gets shots approved.

Then you close the loop: particle meshing, whitewater, render passes, and the final composite. No sim living forever in the viewport — you get it rendered, integrated, and finished.

🧑‍🎓 Who this course is for

  • Intermediate Houdini artists who want to get confident with FLIP water
  • FX artists already in the industry who want a real production workflow from brief to delivery

🧑‍🏫 About the Author

Dennis Schmidt is a Houdini FX Artist working in feature film. He has bounced between commercials, game cinematics, and a bunch of big film projects, so he knows both fast turnarounds and heavy hero shots. He teaches the way things get done on the floor — direct, practical, no fluff.

🏁 Final Result

  • A finished breach FLIP shot, simulated, meshed, rendered, and composited — ready to cut into your reel.
Curriculum

📋 Course content

  1. Module 1:  Brief Breakdown and Shot Planning
    • Understanding the brief and references
    • Blocking the scene, scale, and camera
    • Planning resolution and sim strategy
  2. Module 2:  FLIP Setup and Simulation
    • Building the core FLIP setup
    • Art-directing motion and timing
    • Iterating fast without breaking the sim
  3. Module 3:  Meshing, Whitewater and Rendering
    • Meshing and cleaning up the surface
    • Whitewater setup for foam and spray
    • Lighting and render passes for FX
  4. Module 4:  Final Composite and Delivery
    • Assembling passes for the final shot
    • Grade, integration, and fixes
    • Final output and production polish
Watch online or Download for Free
The Breach flip production by Dennis Schmidt
NAME
SIZEDURATION
0-1_-_intro
59.7 MB5m
2-0_-_intro
10.2 MB1m
2-6_-_meshing
121.2 MB52m
3-0_-_intro
12.7 MB1m
3-1_-_ww_source
102.6 MB47m
3-2_-_foam
81.4 MB51m
3-3_-_spray
55.5 MB22m
4-0_-_intro
6.4 MB1m
5-0_-_intro
15.9 MB1m
5-1_-_pillars
47.6 MB26m
5-3_-_ship_sim
110.3 MB53m
5-6_-_ropes
200.1 MB1h 14m
6-0_-_intro
15.3 MB1m
6-3_-_env_lake
122.8 MB1h 0m
7-0_-_intro
13.7 MB1m
7-4_-_shot_setup
101.9 MB1h 13m

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3.1 GB24h 21m

Project Files (Assets, Resources)
1.9 GB

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